Sheffield Hallam takes credit for Rub-a-Dub water

Super Rub-A-Dub - Image 1Sumo Digital reveals that the Sheffield Hallam University was one of the biggest contributors in its Sony PlayStation 3 game Super Rub-a-Dub. The university-developed software that accurately simulates how water behaves, which results in the nice effects seen in the pool filled with rubber duckies.

“Our Thinking Water technology is one such programme which offers a highly efficient means of simulating fluid flow,” says Professor Chris Care, the project’s lead researcher.

Sumo Digital used Sheffield Hallam’s “Thinking Water” technology which was developed in the Materials and Engineering Research. Complex algorithms were involved in the development of the programs resulting in accurate fluid physics simulations.

In fact, the technology was so impressive that companies such as BNEL and Rolls Royce have adopted it for use in their products. “When the University first presented the technology to us we thought this is cool and we could see opportunities to use this in a video game. Our design team fleshed out a few ideas and a year later we have the result,” says Sumo’s Carl Cabers.

Via Developmag

Super Rub-A-Dub - Image 1Sumo Digital reveals that the Sheffield Hallam University was one of the biggest contributors in its Sony PlayStation 3 game Super Rub-a-Dub. The university-developed software that accurately simulates how water behaves, which results in the nice effects seen in the pool filled with rubber duckies.

“Our Thinking Water technology is one such programme which offers a highly efficient means of simulating fluid flow,” says Professor Chris Care, the project’s lead researcher.

Sumo Digital used Sheffield Hallam’s “Thinking Water” technology which was developed in the Materials and Engineering Research. Complex algorithms were involved in the development of the programs resulting in accurate fluid physics simulations.

In fact, the technology was so impressive that companies such as BNEL and Rolls Royce have adopted it for use in their products. “When the University first presented the technology to us we thought this is cool and we could see opportunities to use this in a video game. Our design team fleshed out a few ideas and a year later we have the result,” says Sumo’s Carl Cabers.

Via Developmag

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