Snes9x v0.02pd2 Has Been Released

Snes9xpd2

Andon has released a preview of his latest update, Snes9x v0.02pd2. Here are the changes so far in this version:

Changes:

  • SceGU is now double buffered.
  • For the 1x display mode using SceGU, a new optimization is used that triples the RAM to VRAM transfer rate.
  • Moved the old “Show Debug Info” option from the Display Config to the new Debugger menu.
  • The Snes9x error handler is MUCH more advanced now.
    >> It displays relevant config options and also offers to display callstack info now.
  • Yoshi’s Island runs now, although extremely slowly 🙂

Additions:

  • Added a new debugger menu where you can simulate crashes to test the error handler code and display system info.
  • Give the Segmentation Fault crash simulator a whirl. Aside from having to restart the program, nothing bad will happen.

Bug Fixes:

  • Fixed several issues related to exiting the game using the Home button.
  • The Snes9x icon is once again packed into the final PBP.

? On the note of optimization, I’m looking into optimizing the tile code to use the GPU at the moment. This is the one key area that’s keeping Snes9x from running at “full speed” on the PSP. ?

You can get it in our PSP Download section [here]

Snes9xpd2

Andon has released a preview of his latest update, Snes9x v0.02pd2. Here are the changes so far in this version:

Changes:

  • SceGU is now double buffered.
  • For the 1x display mode using SceGU, a new optimization is used that triples the RAM to VRAM transfer rate.
  • Moved the old “Show Debug Info” option from the Display Config to the new Debugger menu.
  • The Snes9x error handler is MUCH more advanced now.
    >> It displays relevant config options and also offers to display callstack info now.
  • Yoshi’s Island runs now, although extremely slowly 🙂

Additions:

  • Added a new debugger menu where you can simulate crashes to test the error handler code and display system info.
  • Give the Segmentation Fault crash simulator a whirl. Aside from having to restart the program, nothing bad will happen.

Bug Fixes:

  • Fixed several issues related to exiting the game using the Home button.
  • The Snes9x icon is once again packed into the final PBP.

? On the note of optimization, I’m looking into optimizing the tile code to use the GPU at the moment. This is the one key area that’s keeping Snes9x from running at “full speed” on the PSP. ?

You can get it in our PSP Download section [here]

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