Sony: inFamous length “still to be determined”

inFamous by Sucker Punch - Image 1Of course Sucker Punch will be putting a premium on quality over length for their inFamous title. But that doesn’t mean it’s gonna be short game either… Right? Find out after the jump.

inFamous - Image 1In an interview with Eurogamer last week, Nate Fox of Sucker Punch answered a question on whether long games were sustainable in the current climate of rising dev costs and falling share prices. His repsonse: “It seems to me that it’s not about lenght, but about quality.”

This statement is benign in itself, had he not added that inFamous will place the highest value on quality. It only takes a few to put two and two together to come up with a plausible, but not entirely true, conclusion that inFamous is gonna be a short game.

Because of this hullabaloo, Sony had to release an official statement on the matter to refute the conspiracy theories once and for all. “inFamous is still in development at Sucker Punch, and the game’s length is still to be determined.”

So there you go. No disappointingly short game time for inFamous. For now. We’ll keep you posted on more as they come.


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Via Eurogamer

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