StrmNrmn discusses Daedalus R13 issues and future plans for R14

StrmNrmn discusses Daedelus R13 issues and future plans for R14  - Image 1StrmnNrmn, the creator of the Daedalus N64 homebrew emulator for the PSP, recently discussed some Daedalus R13 issues such as the dynarec rom problem and save state problems, as well as possible solutions to the bugs. He said that he plans on fixing some of the problems in Daedalus R14 as well as putting in a few more improvements.

Fans of this application will also be happy to know that StrmNrmn has quite a bit of changes in store for the R14. Head on over to the full article for more information.

StrmNrmn discusses Daedelus R13 issues and future plans for R14  - Image 1StrmnNrmn, the creator of the Daedalus N64 homebrew emulator for the PSP, recently discussed the Daedalus R13 issues such as the dynarec rom problem and save state problems and possible solutions to the bugs. He said that he plans on fixing some of the problems in Daedelus R14 as well as putting in a few more improvements.

StrmnNrmn said that the issue of the ROMs not working due to enabling dynarec was caused by one of the dynarec optimisations that was added some time ago. The homebrew developer gave word that he can’t fix the problem in time for R14 but a temporary setting will be added to the application which will allow players to disable the particular optimisation on a rom by rom basis.

The savestate support which apparently broke the main menu options has already been fixed. StrmnNrmn added some code which ensures that “when taking a snapshot for the savestate, the CPU is paused in a ‘safe’ state (i.e. no dynarec code is executing, nothing is running on the RSP, and nothing is executing in the branch delay slot.)”  The developer gave word that it should be an easy problem to fix. Hopefully, this means that we’ll be seeing it patched in the next build.

Finally, he went on to the next build of his N64 emulator, the R14. The developer’s goal now is to create more significant performance improvements especially with audio playing during the game.

StrmnNrmn said that the PSP’s Media Engine is “a bit of unknown territory for me. Even though it’s practically identical to the main CPU, you can’t just change a setting and suddenly have your code running on it.” It was mentioned in the blog entry that there are still a few hurdles that the developer has to overcome. However, if he succeeds in figuring out the engine, it would mean audio can finally be enabled with little impact on the game’s framerate.

So fans of StrmnNrmn’s N64 emulator will probably be in for quite a treat when R!4 rolls out. Here’s hoping that StrmnNrmn does manage to implement audio in the the game.

Thanks to Swish for the hot tip!

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