Suda51 talks about Xbox 360 game, developing games for the Wii

Goichi Suda, or Suda51 to others, revealed in an interview that Grasshopper Manufacture is indeed working on an action game for Microsoft‘s Xbox 360, as stated during the TGS 2007. The 360 video game should emerge after No More Heroes for the Nintendo Wii hits shelves, and we’ll find out if plans to go multiplatform with the title will materialize.

Tecmo announced Suda51’s crew as the guys in charge of Fatal Frame 4 for Nintendo’s console, but another project is also in the works. The 360 title will be an action game at heart, but adventure elements will be present according to Suda.

Speaking of No More Heroes, Suda51 mentioned how earlier action games on the Nintendo Wii have failed to make full use of motion sensing controls. His team aims to break the tradition with their GTA-esque title, as Suda51 believes Grasshopper Manufacture is close to finding the best way of using Wii controls.

He goes on to talk about developing games for a western audience before putting the Japanese in mind, Nintendo’s image barring most action games from appearing on the Wii, and more of his ideas in the video interview below.

Goichi Suda, or Suda51 to others, revealed in an interview that Grasshopper Manufacture is indeed working on an action game for Microsoft‘s Xbox 360, as stated during the TGS 2007. The 360 video game should emerge after No More Heroes for the Nintendo Wii hits shelves, and we’ll find out if plans to go multiplatform with the title will materialize.

Tecmo announced Suda51’s crew as the guys in charge of Fatal Frame 4 for Nintendo’s console, but another project is also in the works. The 360 title will be an action game at heart, but adventure elements will be present according to Suda.

Speaking of No More Heroes, Suda51 mentioned how earlier action games on the Nintendo Wii have failed to make full use of motion sensing controls. His team aims to break the tradition with their GTA-esque title, as Suda51 believes Grasshopper Manufacture is close to finding the best way of using Wii controls.

He goes on to talk about developing games for a western audience before putting the Japanese in mind, Nintendo’s image barring most action games from appearing on the Wii, and more of his ideas in the video interview below.

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