SWAT: Target Liberty – an arresting interview

You don't suppose deploying SWAT to secure FW 3.40 is... overkill? - Image 1SWAT. *sing-song to the SWAT theme* na-na-nah, na-na-nah, na-na-nah, na-na… Okay, that’s out of my system. First look at Sierra Entertainment‘s contribution to law and order on the PSP reminded some of us not just of Killzone: Liberation (same with IGN), but also of one of its predecessors, Police Quest: SWAT 2, which shares the isometric POV.

Producer Paul Pawlicki shares the evidence with IGN:

  • While the game is 3/4 isometric POV to make it accessible to the PSP, SWAT: Target Liberty nevertheless “has its roots in (the PC) SWAT 4“, including the random enemy spawn points and less-than-lethal weapons.
  • From a roster of four men, players select a two-man element to conduct the mission. “Once in the mission you can easily command them to take up a position, breach a door, deploy a flashbang, and a variety of other cool things that SWAT does on a daily basis.” The friendly AI should also be smart enough to take care of themselves (for the most part) in a firefight.
  • Enemy AI will also be as developed: “Our enemy AI will… also try to outflank SWAT, run to new cover positions, pull off fake surrenders, and a variety of other moves.” There’ll also be a sort of morale system where the more of their number you neutralize, the more likely they will surrender.
  • As Pawlicki admits, this PSP outing will be the first SWAT to have a rather involving storyline: “The SWAT PC games weren’t so heavy on story.” (Man, if it’s going to be written by Scott Rosenbaum…).
  • Of course there’s going to be multiplayer. Though Pawlicki didn’t answer IGN’s question of “How many players,” he did mention “randomized level generator, which will create killhouses of varying sizes based on the number of players.”
  • Of course there will be unlockable content.

You know what? I still can’t get SWAT out of my system.

Okay, now it’s out of my system.

You don't suppose deploying SWAT to secure FW 3.40 is... overkill? - Image 1SWAT. *sing-song to the SWAT theme* na-na-nah, na-na-nah, na-na-nah, na-na… Okay, that’s out of my system. First look at Sierra Entertainment‘s contribution to law and order on the PSP reminded some of us not just of Killzone: Liberation (same with IGN), but also of one of its predecessors, Police Quest: SWAT 2, which shares the isometric POV.

Producer Paul Pawlicki shares the evidence with IGN:

  • While the game is 3/4 isometric POV to make it accessible to the PSP, SWAT: Target Liberty nevertheless “has its roots in (the PC) SWAT 4“, including the random enemy spawn points and less-than-lethal weapons.
  • From a roster of four men, players select a two-man element to conduct the mission. “Once in the mission you can easily command them to take up a position, breach a door, deploy a flashbang, and a variety of other cool things that SWAT does on a daily basis.” The friendly AI should also be smart enough to take care of themselves (for the most part) in a firefight.
  • Enemy AI will also be as developed: “Our enemy AI will… also try to outflank SWAT, run to new cover positions, pull off fake surrenders, and a variety of other moves.” There’ll also be a sort of morale system where the more of their number you neutralize, the more likely they will surrender.
  • As Pawlicki admits, this PSP outing will be the first SWAT to have a rather involving storyline: “The SWAT PC games weren’t so heavy on story.” (Man, if it’s going to be written by Scott Rosenbaum…).
  • Of course there’s going to be multiplayer. Though Pawlicki didn’t answer IGN’s question of “How many players,” he did mention “randomized level generator, which will create killhouses of varying sizes based on the number of players.”
  • Of course there will be unlockable content.

You know what? I still can’t get SWAT out of my system.

Okay, now it’s out of my system.

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