Team Fortress 2 gets “Kill a Scout” update

team_fortress_2_thumbValve just keeps rolling out the updates for Team Fortress 2, aren’t they? Just yesterday, the game got patched, and today, we have yet another one again. Guess that means they’re really making sure you fans get the best service you can possibly get.

 

 

 

 

 

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Valve just keeps rolling out the updates for Team Fortress 2, aren’t they? Just yesterday, the game got patched, and today, we have yet another one again. Guess that means they’re really making sure you fans get the best service you can possibly get.

 

 

Here’s what’s in this batch of fixins:

 

Team Fortress 2

  • Fixed several issues with the Source SDK
  • Added new items to commemorate our 119th (or so) update
  • Scout’s “Retire the Runner” achievement updated to be

–  “Kill a Scout while they are under the effect of Crit-a-Cola.”

  • Added a 20% damage bonus to The Backburner.
  • Fixed the Flare Gun’s afterburn duration being lowered by the Flamethrower’s duration reduction.
  • Fixed the teleporter exit using the wrong particle effect.
  • Fixed HUD damage indicators not appearing.
  • Fixed Teleporters not reverting to level 1 when their other side is destroyed.
  • Fixed receiving damage not causing view-kicks on players.
  • Fixed Engineers & Spies being able to circumvent build restrictions.
  • Fixed Server Browser not saving filter settings properly.
  • Fixed a client crash in the targetID on clients running custom HUDs

 

 

 

 

 


 

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