Telltale Games: on Wii ported titles and point-and-click adventure games

Logo of Telltale Games - Image 1Telltale Games’ Mark Darin and Greg Land recently talked about the pros of porting games to the Wii and DS platform in an interview by Cubed3. With games like CSI: Hard Evidence (PC, Xbox 360, Wii, DS) and the Sam & Max series under their belt, they also talked about how the Wii and DS can rekindle interest in the old-school point-and-click adventure genre. You can read the interview with the Telltale Games designers in the full article.

Nintendo's Wii console - Image 1In an interview conducted by Cubed3’s Adam Riley, two of the designers from Telltale Games, Mark Darin and Greg Land, talked about developing games for the Nintendo gaming platforms and Telltale’s future titles for both the Wii and the DS.

Telltale Games was responsible for development on a lot of games requiring their expertise porting games on to the Wii console. One of these is the upcoming CSI: Hard Evidence (PC, Xbox 360, Wii, DS) game based on the CSI: Las Vegas television series.

Darin mentioned that they did a lot of interface revamping to the fourth CSI game in the series, with the removal of a lot of the cluttered interface on the original PC version as well as making room for them to develop a flawless translation of the Wiimote‘s motion sensitive controls.

Darin then went on to mention that the possibility of more CSI games for the Wii may soon become a reality should this undertaking prove successful. CSI fans will be pleased to note that Hard Evidence was a close collaboration with the actual writers and people behind the television show.

The topic of discussion then moved on to the acquisition of the Sam & Max license and the possible port of many of the old titles to the DS. While emulators have been created to relive some of the classic point-and-click adventure games of old, both Darin and Land said that official ports of these games may help introduce the genre to a whole new audience of gamers by making good use of the DS’s stylus interface to mimic the old-school gameplay found on the classic LucasArts titles.

You can take a look at all the other issues they tackled by reading the full interview, accessible through the Via link below.

Add a Comment

Your email address will not be published. Required fields are marked *