TGS 2007: Project O to arrive in Japanese Spring 2008 release

TGS 2007: King's Story to arrive in Japanese Spring 2008 release - Image 1  

One of Wii’s much-awaited titles, Project O (Ousama Monogatari  in Japan), now has a more concrete release date: Spring of 2008 in Japan. It’s not really that concrete, but now at least we have an idea when it will be released next year.

More details on the game was introduced in the Tokyo Game Show event by Marvelous Interactive, courtesy of producer Yoshiro Kimura and executive producer Yasuhiro Wada, also Marvelous Interactive‘s CEO.

Touched upon in Marvelous’ discussion was the issue of Project O’s genre. Kimura said that the game is an RPG Simulation, a different thing altogether compared to the Simulation RPG genre. The Simulation RPG genre includes games like Final Fantasy Tactics.

Project O promises to deliver more oomph despite the lack of things that players usually manage in Simulation RPGs. Kimura said that gamers will be able to enjoy the game as much as the same way early gamers enjoyed simple games on the Famicom (or NES), and seeing that the game packs in a lot of charm that is characteristic of most classic games, it’s not that hard to imagine why.

TGS 2007: King's Story to arrive in Japanese Spring 2008 release - Image 1  

One of Wii’s much-awaited titles, Project O (Ousama Monogatari  in Japan), now has a more concrete release date: Spring of 2008 in Japan. It’s not really that concrete, but now at least we have an idea when it will be released next year.

More details on the game was introduced in the Tokyo Game Show event by Marvelous Interactive, courtesy of producer Yoshiro Kimura and executive producer Yasuhiro Wada, also Marvelous Interactive‘s CEO.

Touched upon in Marvelous’ discussion was the issue of Project O’s genre. Kimura said that the game is an RPG Simulation, a different thing altogether compared to the Simulation RPG genre. The Simulation RPG genre includes games like Final Fantasy Tactics.

Project O promises to deliver more oomph despite the lack of things that players usually manage in Simulation RPGs. Kimura said that gamers will be able to enjoy the game as much as the same way early gamers enjoyed simple games on the Famicom (or NES), and seeing that the game packs in a lot of charm that is characteristic of most classic games, it’s not that hard to imagine why.

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