The Settlers: Rise of an Empire Patch 1.3 out now
December 11, 2007
Last September, Ubisoft and Blue Byte released a detailed strategy fest in the form of The Settlers: Rise of an Empire. The game had all sorts of bells and whistles which made for a deep and engaging strategy experience. Now The Settlers: Rise of an Empire patch 1.3 is out and some dandy new features along with bug fixes are being served. Read the detailed version to see the changelog.
RTS fans were treated to a detailed strategy fest ate last September by Blue Byte and Ubisoft when the two released The Settlers: Rise of an Empire for the PC. Now they’re back with patch 1.3 which kills off bugs and adds some very nice, small features. Here they are:
Additional Features
- Map Editor Do/Undo tool performance improved.
- Quest trees in the Map Editor are exportable to GraphViz.
- Added support for cliff “snapping“ in the Map Editor
- The Map Editor updates terrain blocking when placing/removing cliffs.
- Several quest system improvements.
Bug Fixes for Game
- Fixed a problem on 7000 series nVidia graphic cards where the game would cause a blue screen under very rare circumstances.
- Game no longer crashes upon entering LAN/online mode if no network connection is available.
- Building decals should now always be visible.
- Fixed a bug on campaign map 4 (Narfang) where Hakim would not reach the castle and hence the final quest could not be completed.
Bug Fixes for Map Editor
- A selection problem with certain types of stones & trees has been fixed.
- Some fixes for wall gate, map rotation, water level, and brush tools.
- Map Editor files are now removed when uninstalling the game.
- Fixed bug where entities were invisible yet cast shadows.
- Fixed several issues related to Do/Undo.
- Added snapping points for harbour wall.
- Map sound points are now properly stored.
- Fixed some issues related to localization.
- Several minor fixes related to tool usability.
Via The Settlers