Thrillville info from LucasArts producer Shara Miller

A bit different from Rollercoaster Tycoon

In an interview over at FiringSquad, LucasArts producer Shara Miller gave us few details on Frontier’s Thrillville. According to her, the reason Frontier wanted to make their own games is because they wanted to bring to gamers the experience of going to a theme-park. You know, riding coasters, playing mini-golf, hanging with friends, puking while riding those amaze-o-death machines…

Anyway, Frontier’s been working on the Rollercoaster Tycoon games (the business side of the theme park experience) for so long now. It’s nice that they’re moving to new (er, reasonably different) stuff.

Miller says that because of the differences in core gameplay, it was quite easy to make the game feel very different from the Rollercoaster Tycoon franchise. In Thrillville, the all simulation stuff are under the hood, unlike in the Tycoon series, which is a straightforward SIM/theme-park-god game.

If you feel like not worrying about traffic, planning, and functionality, they added in “pre-built” options so that you don’t have to build stuff from scratch. Miller is particularly proud of the twenty plus mini-games (there’s even a matchmaking mingame), and the four player co-op games that’s been included.

The game’s made for the PS2, Xbox and PSP, but Miller adds that there may be a PC version of it in the future. A theme park MMO? Thrillville only with more players? Maybe.

Buy: [Thrillville]

Via FiringSquad

A bit different from Rollercoaster Tycoon

In an interview over at FiringSquad, LucasArts producer Shara Miller gave us few details on Frontier’s Thrillville. According to her, the reason Frontier wanted to make their own games is because they wanted to bring to gamers the experience of going to a theme-park. You know, riding coasters, playing mini-golf, hanging with friends, puking while riding those amaze-o-death machines…

Anyway, Frontier’s been working on the Rollercoaster Tycoon games (the business side of the theme park experience) for so long now. It’s nice that they’re moving to new (er, reasonably different) stuff.

Miller says that because of the differences in core gameplay, it was quite easy to make the game feel very different from the Rollercoaster Tycoon franchise. In Thrillville, the all simulation stuff are under the hood, unlike in the Tycoon series, which is a straightforward SIM/theme-park-god game.

If you feel like not worrying about traffic, planning, and functionality, they added in “pre-built” options so that you don’t have to build stuff from scratch. Miller is particularly proud of the twenty plus mini-games (there’s even a matchmaking mingame), and the four player co-op games that’s been included.

The game’s made for the PS2, Xbox and PSP, but Miller adds that there may be a PC version of it in the future. A theme park MMO? Thrillville only with more players? Maybe.

Buy: [Thrillville]

Via FiringSquad

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