Unreal Tournament 3 beta 3 patch 1 updates

Epic Games' Unreal Torunament PC Xbox 360 PS3 - Image 1Can’t wait for Epic Games to release the first patch for Unreal Tournament 3 (Xbox 360, PlayStation 3, PC)? The beta patch, if you want to know, was privately released so gamers will still have to wait for some time before they can get their hands on it.

Those who are waiting for the patch and are interested in any information regarding it will be happy to know that Sir Brizz has come out with the latest change log for beta 3 patch 1. Head on over to the full article for more details.

Epic Games' Unreal Tournament 3 PC - Image 1Can’t wait for Epic Games to release the first patch for Unreal Tournament 3 (Xbox 360, PlayStation 3, PC)? The beta patch, if you want to know, was privately released so gamers will still have to wait for some time before they can get their hands on it.

Those who are waiting for the patch and are interested in any information regarding it will be happy to know that Sir Brizz has come out with the latest change log for beta 3 patch 1.

Perhaps the biggest change involved are those done on the networking and the server side of the game. Players will be please to find out that a Favorites tab page is now in the server browser.

In addition o that, the bugs and exploits associated with ServerViewNextPlayer(), ServerViewPrevPlayer(), ServerViewSelf() being received after the server has already moved the PlayerController out of the spectating state have also been repaired.

It looks like the patch looks is addressing many of the users complaints with the game. Many of the posters on the Epic Forums seemed rather pleased by the changes. Here are the full patch notes for your reading pleasure. Enjoy.

Gameplay:

  • Fixed weapon crosshair incorrectly turning red when hit enemy on the client, but not on the server.
  • Disabled attenuation/spatialization on mission briefing sounds.

Server Browser:

  • Implemented a Favorites tab page in the server browser.
  • Fixed incorrect mutators appearing in server browser details if client & server are not using the same language

User Interface:

  • Fixed up the GDF project for Vista

Networking:

  • Fixed “open” console command when connecting to Internet servers
  • Fixed bugs and exploits associated with ServerViewNextPlayer()/ServerViewPrevPlayer()/ServerViewSelf() being received after the server has already moved the PlayerController out of the spectating state
  • Added “BecomeActive” exec to switch from spectator to player

Server Admin:

  • Fixed servers advertising as the wrong gametype if the gametype is changed without restarting the server
  • Fixed IP addresses being reported in host byte order instead of network byte order

Map Specific:

  • Improved bot AI with Leviathan in Torlan.

Via Beyond Unreal

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