Untold Legends: Dark Kingdom – Interview

Untold Legends: Dark Kingdom

The feisty folks at Gamers Reports snagged a neato interview with Sony Online Entertainment, the fellows behind PS3 launch title Untold Legends: Dark Kingdom, we bring you the juiciest bits and pieces.


GR: First of all, for our readers who are unfamiliar with the lore behind the Untold Legends series, please give us a brief rundown of the story behind the Dark Kingdom game.

SOE: In Dark Kingdom, you play as a member of the DragonÂ’s Shade, an elite squad of mystical warriors that fights for the Kingdom of Dureth. While away on a campaign to quell an uprising, your king has been corrupted by dark forces. The soldiers have transformed into hideous monsters and the people are enslaved. In order to save your kingdom, you must betray your king.

GR: What is the most challenging aspect of making this game on the PS3? What is the biggest benefit to programming on the PS3?

SOE: The PlayStation 3’s cell processor has one PowerPC core and 7 SPE cores. To take full advantage of the machine, you must move most of your processing work onto the SPE cores. This is the most challenging aspect of programming the PS3. On the other hand, the SPEs are blisteringly fast. The processing power they provide allow you to put more amazing graphical effects, advanced physics, immersive sound, cloth simulation, particles, etc. Entirely new types of games are going to be possible just because of wealth of processing power. And each game is free to use the SPEs how they like, to achieve their own goals.

GR: Do you plan to use the tilt function of the Playstation 3 Dual Shock 3 pad?

SOE: We may use it as an optional control for an existing system, such as dodge, but there would be another method for doing the same thing.

GR: Was it a disappointment that you will not be able to utilize the rumble feature for Dark Kingdom?

SOE: The rumble feature is great for giving more impact to devastating attacks, explosions, and the like. We just have to convey that as well as possible with the visuals and sound.


And there you have it folks, Untold Legends has certainly come a long way since it’s PSP debut, and the PS3 iteration looks like it’s starting to take shape. Be sure to keep checking QJ as we’ll be following this game pretty closely all the way up till launch. If you’d like to read the rest of the interview you can by clicking the read link below.

Untold Legends: Dark Kingdom

The feisty folks at Gamers Reports snagged a neato interview with Sony Online Entertainment, the fellows behind PS3 launch title Untold Legends: Dark Kingdom, we bring you the juiciest bits and pieces.


GR: First of all, for our readers who are unfamiliar with the lore behind the Untold Legends series, please give us a brief rundown of the story behind the Dark Kingdom game.

SOE: In Dark Kingdom, you play as a member of the DragonÂ’s Shade, an elite squad of mystical warriors that fights for the Kingdom of Dureth. While away on a campaign to quell an uprising, your king has been corrupted by dark forces. The soldiers have transformed into hideous monsters and the people are enslaved. In order to save your kingdom, you must betray your king.

GR: What is the most challenging aspect of making this game on the PS3? What is the biggest benefit to programming on the PS3?

SOE: The PlayStation 3’s cell processor has one PowerPC core and 7 SPE cores. To take full advantage of the machine, you must move most of your processing work onto the SPE cores. This is the most challenging aspect of programming the PS3. On the other hand, the SPEs are blisteringly fast. The processing power they provide allow you to put more amazing graphical effects, advanced physics, immersive sound, cloth simulation, particles, etc. Entirely new types of games are going to be possible just because of wealth of processing power. And each game is free to use the SPEs how they like, to achieve their own goals.

GR: Do you plan to use the tilt function of the Playstation 3 Dual Shock 3 pad?

SOE: We may use it as an optional control for an existing system, such as dodge, but there would be another method for doing the same thing.

GR: Was it a disappointment that you will not be able to utilize the rumble feature for Dark Kingdom?

SOE: The rumble feature is great for giving more impact to devastating attacks, explosions, and the like. We just have to convey that as well as possible with the visuals and sound.


And there you have it folks, Untold Legends has certainly come a long way since it’s PSP debut, and the PS3 iteration looks like it’s starting to take shape. Be sure to keep checking QJ as we’ll be following this game pretty closely all the way up till launch. If you’d like to read the rest of the interview you can by clicking the read link below.

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