Video: THQ Game Producer talks about de Blob

Paint the town red – or any other color you might prefer – with what could be the most creative (and most fun-looking) upcoming title from THQ to date, de Blob for the Nintendo Wii. We get you the inside info straight from the developers’ mouth in this video interview of the game that lets you bounce around and make a virtual Picasso painting of an entire city, if you’re that artistically inclined.

In this video interview, we get to learn from game producer Nick Hagger that de Blob is actually being made by none other than an Australian games development team, who was so impressed by the original demo that they decided to make it into a full-blown, next-gen title.

If you remember, the exact idea for de Blob came from a group of students studying in the Ultrecht School of Arts – and it was THQ who’s now helping them get their vision digitized and experienced by Wii owners worldwide.

This should serve as a wake-up call for the more creative lot in our generation – it’s not that far-off to have your unique idea being noticed by a big developer or two, you just need to keep churning ’em out. Updates as we get them, so enjoy the video!

Paint the town red – or any other color you might prefer – with what could be the most creative (and most fun-looking) upcoming title from THQ to date, de Blob for the Nintendo Wii. We get you the inside info straight from the developers’ mouth in this video interview of the game that lets you bounce around and make a virtual Picasso painting of an entire city, if you’re that artistically inclined.

In this video interview, we get to learn from game producer Nick Hagger that de Blob is actually being made by none other than an Australian games development team, who was so impressed by the original demo that they decided to make it into a full-blown, next-gen title.

If you remember, the exact idea for de Blob came from a group of students studying in the Ultrecht School of Arts – and it was THQ who’s now helping them get their vision digitized and experienced by Wii owners worldwide.

This should serve as a wake-up call for the more creative lot in our generation – it’s not that far-off to have your unique idea being noticed by a big developer or two, you just need to keep churning ’em out. Updates as we get them, so enjoy the video!

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