Wolfenstein 3D Project Update

For those who thought that the Wolfenstein 3D game for the DS wasn’t coming out at all, think again. The first-person shooter port for the DS’ developer has posted some updates he has made to the project.

The developer talks about having done Major changes to the original SDL source port. The 3D renderer and most menus now run at 256×192 resolution with 320×200 for larger images.

The game will not have a washed out look to it as the colors are brighter now with the palette conversions and gamma correction done properly.

Even though with there are many sprites on the screen, it will still run at 30 fps. Remember the gameplay window with the status bar? That has been removed now, so the top screen will be solely used for 3D display while in-game. The status bar might be recreated on the bottom screen.

Check out screenshots of the old and new versions of Wolfenstein placed side by side.

Wolfenstein
WolfensteinWolfenstein

Via Lazyone DS Development

For those who thought that the Wolfenstein 3D game for the DS wasn’t coming out at all, think again. The first-person shooter port for the DS’ developer has posted some updates he has made to the project.

The developer talks about having done Major changes to the original SDL source port. The 3D renderer and most menus now run at 256×192 resolution with 320×200 for larger images.

The game will not have a washed out look to it as the colors are brighter now with the palette conversions and gamma correction done properly.

Even though with there are many sprites on the screen, it will still run at 30 fps. Remember the gameplay window with the status bar? That has been removed now, so the top screen will be solely used for 3D display while in-game. The status bar might be recreated on the bottom screen.

Check out screenshots of the old and new versions of Wolfenstein placed side by side.

Wolfenstein
WolfensteinWolfenstein

Via Lazyone DS Development

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