Wright Flight v0.0.5

wrightflightWright Flight for DS is a homebrew game developed by Ville Helin, Lauri Konttori, Jaakko Iisalo, and Markus Erapolku. It is a multiplayer dogfight game set in the early 20th century. This game is in its early stages but you can play against other players. It also supports multiplayer games via dswifilib.

In this version, opponents can kill each other but they can inflict damages on each other.

To play:

  • Compile and run the server (under wrightFlightServer directory).
  • Configure your DS to connect to your favourite AP (perhaps using Mario Kart, and edit the first settings, settings number 1).
  • Start all Wright Flight clients.
  • Go to the network configuration screen.
  • Type in the server’s IP.
  • Press “CONNECT” once to connect to the AP.
  • Press “CONNECT” the second time to connect to the game server.
  • At this point all clients must be connected to the server.
  • Press “CONNECT” one more time in one of the clients to start the game.

Here is the default key mapping, which you can change from the key configuration menu page:

  • START: Toggle pause
  • L : Switch the layers
  • B: Slow acceleration (faster turning)
  • A: Fast acceleration (slower turning)
  • LEFT: Turn left
  • RIGHT:Turn right
  • Y : Machine gun
  • R : Missiles
  • To restart the game, reboot the DS.

For more details about this game and what the Wright Flight team is currently working on please check the readme file. And one more thing from the team: “You use this on your own risk. We don’t take responsibility for anything.”

Download: [Wright Flight v0.0.5]

wrightflightWright Flight for DS is a homebrew game developed by Ville Helin, Lauri Konttori, Jaakko Iisalo, and Markus Erapolku. It is a multiplayer dogfight game set in the early 20th century. This game is in its early stages but you can play against other players. It also supports multiplayer games via dswifilib.

In this version, opponents can kill each other but they can inflict damages on each other.

To play:

  • Compile and run the server (under wrightFlightServer directory).
  • Configure your DS to connect to your favourite AP (perhaps using Mario Kart, and edit the first settings, settings number 1).
  • Start all Wright Flight clients.
  • Go to the network configuration screen.
  • Type in the server’s IP.
  • Press “CONNECT” once to connect to the AP.
  • Press “CONNECT” the second time to connect to the game server.
  • At this point all clients must be connected to the server.
  • Press “CONNECT” one more time in one of the clients to start the game.

Here is the default key mapping, which you can change from the key configuration menu page:

  • START: Toggle pause
  • L : Switch the layers
  • B: Slow acceleration (faster turning)
  • A: Fast acceleration (slower turning)
  • LEFT: Turn left
  • RIGHT:Turn right
  • Y : Machine gun
  • R : Missiles
  • To restart the game, reboot the DS.

For more details about this game and what the Wright Flight team is currently working on please check the readme file. And one more thing from the team: “You use this on your own risk. We don’t take responsibility for anything.”

Download: [Wright Flight v0.0.5]

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