Yojiro Ogawa speaks Sonic Wii

to set the wii on fire - Image 1The last time we posted an article with Sonic and the Secret Rings”>Yojiro Ogawa spilling some very significant beans on their Wii installment of the Sonic and the Secret Rings, the game was still pretty much a mystery. Now, it is down to its last few tweaks and will in fact be ready for release come February 20 for the U.S. and March 2 and 15 for Europe and Japan, respectively.

Today, we bring you yet another interview with the Sonic producer, this time from Gamespot and talking about the Wii title and the Wii console itself. Asked as to why they decided to port the game to Wii, Ogawa replies that they deemed the Sonic audience to be compatible with that of the Wii audience. Apart from this, they opted to create a separate title altogether for the Wii, unlike with the PS3 and Xbox 360 versions, because they found the hardware very different.

He also goes on to reveal the two gameplay modes (party and adventure) and how they have adapted the Wii controls for it. He says,

We wanted players to play for a long time, and we did a lot of experiments with different configurations. We tried the Nunchuk controller and other things, but we ended up knowing that holding the controller sideways would allow players to play the game for a long time without getting tired. As a contrast, in the party mode, we wanted players to fully use the controller in different ways.

The party mode also has eight different characters in it, along with the ‘special  book’. This book is special as it brings you a whole lot (255 in all) of unlockable things throughout the game.

On to the adventure mode. He says that just going through the 8-stage-story will probably take 10 to 15 hours. All are based on the themes of Arabian Nights. Now, if you plan on scouring through every nook and cranny, unlocking all 100 skills, it will most probably take you 30 hours.

Given all that work, it thus is not surprising that the next project Ogawa would like to work on is the thing called “vacation”. Yeah, because even fun needs to take a break.

Via Gamespot

to set the wii on fire - Image 1The last time we posted an article with Sonic and the Secret Rings”>Yojiro Ogawa spilling some very significant beans on their Wii installment of the Sonic and the Secret Rings, the game was still pretty much a mystery. Now, it is down to its last few tweaks and will in fact be ready for release come February 20 for the U.S. and March 2 and 15 for Europe and Japan, respectively.

Today, we bring you yet another interview with the Sonic producer, this time from Gamespot and talking about the Wii title and the Wii console itself. Asked as to why they decided to port the game to Wii, Ogawa replies that they deemed the Sonic audience to be compatible with that of the Wii audience. Apart from this, they opted to create a separate title altogether for the Wii, unlike with the PS3 and Xbox 360 versions, because they found the hardware very different.

He also goes on to reveal the two gameplay modes (party and adventure) and how they have adapted the Wii controls for it. He says,

We wanted players to play for a long time, and we did a lot of experiments with different configurations. We tried the Nunchuk controller and other things, but we ended up knowing that holding the controller sideways would allow players to play the game for a long time without getting tired. As a contrast, in the party mode, we wanted players to fully use the controller in different ways.

The party mode also has eight different characters in it, along with the ‘special  book’. This book is special as it brings you a whole lot (255 in all) of unlockable things throughout the game.

On to the adventure mode. He says that just going through the 8-stage-story will probably take 10 to 15 hours. All are based on the themes of Arabian Nights. Now, if you plan on scouring through every nook and cranny, unlocking all 100 skills, it will most probably take you 30 hours.

Given all that work, it thus is not surprising that the next project Ogawa would like to work on is the thing called “vacation”. Yeah, because even fun needs to take a break.

Via Gamespot

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