zSlide’s Thiboust on Hot PXL development and inspirations

Hot PXL on July 22 - Image 1 Hot PXL on July 22 - Image 2 Hot PXL on July 22 - Image 3 

Online site Gamespot recently sat down with zSlide Lead Designer Jordane Thiboust and talked about eccentric video game Hot PXL. The title is scheduled for release this coming July 22 and the developer revealed that they are planning to port it to Nintendo DS. All in all, Hot PXL features more than 200 mini games.

Speaking of which, Thiboust shared that the number of mini games has increased since the game was announced. Accordingly, 10 extra games that are unlimited in duration have been added. Likewise, a few of the ones from the original list have been “re-skinned” and turned into some sort of parody.

Hot PXL is oftentimes compared to Nintendo‘s own mini game compilation title Wario Ware. When asked about this, Thiboust admitted that the inspiration indeed came from the classic title. Then he elaborated,

Nintendo created a new kind of game with the Wario Ware license. We had the idea to create a game that would be like “game sampling,” where you have fun for a few seconds or minutes at most and then switch to another game, like zapping on TV. Wario Ware showed us it worked.

Since the title is going to be a compendium of mini games, the lead designer explained that controls are rather easy and intuitive because they don’t want players spending more time figuring out the controls than playing the games themselves. And regarding the game’s urban sports theme, Thiboust said that it was only a guide for them and not a limiting factor,

First thing is that the urban style was here to give us an overall direction for the ambiance of the game, but it was never something that stopped us making mini games, music, or visuals if we felt they would be fun, even though they wouldn’t be a perfect fit to the urban theme. It was a direction, but never a restriction.

Quite interestingly, zSlide‘s Thiboust mentioned that they really spent a lot of time with the game’s online features. In terms of expanding the game, fans can be assured even this early that Downloadable Content“>downloadable content will definitely be added to Hot PXL. Lastly, few examples he game regarding online play include,

You can play with other players wireless, in a one-versus-one duel. In this mode you have to be the best at a specific playlist of games, while you throw “graphical disturbers” (shaking screen, reverse control, and such) at your opponents in order to complicate their mini games.

Via Gamespot

Hot PXL on July 22 - Image 1 Hot PXL on July 22 - Image 2 Hot PXL on July 22 - Image 3 

Online site Gamespot recently sat down with zSlide Lead Designer Jordane Thiboust and talked about eccentric video game Hot PXL. The title is scheduled for release this coming July 22 and the developer revealed that they are planning to port it to Nintendo DS. All in all, Hot PXL features more than 200 mini games.

Speaking of which, Thiboust shared that the number of mini games has increased since the game was announced. Accordingly, 10 extra games that are unlimited in duration have been added. Likewise, a few of the ones from the original list have been “re-skinned” and turned into some sort of parody.

Hot PXL is oftentimes compared to Nintendo‘s own mini game compilation title Wario Ware. When asked about this, Thiboust admitted that the inspiration indeed came from the classic title. Then he elaborated,

Nintendo created a new kind of game with the Wario Ware license. We had the idea to create a game that would be like “game sampling,” where you have fun for a few seconds or minutes at most and then switch to another game, like zapping on TV. Wario Ware showed us it worked.

Since the title is going to be a compendium of mini games, the lead designer explained that controls are rather easy and intuitive because they don’t want players spending more time figuring out the controls than playing the games themselves. And regarding the game’s urban sports theme, Thiboust said that it was only a guide for them and not a limiting factor,

First thing is that the urban style was here to give us an overall direction for the ambiance of the game, but it was never something that stopped us making mini games, music, or visuals if we felt they would be fun, even though they wouldn’t be a perfect fit to the urban theme. It was a direction, but never a restriction.

Quite interestingly, zSlide‘s Thiboust mentioned that they really spent a lot of time with the game’s online features. In terms of expanding the game, fans can be assured even this early that Downloadable Content“>downloadable content will definitely be added to Hot PXL. Lastly, few examples he game regarding online play include,

You can play with other players wireless, in a one-versus-one duel. In this mode you have to be the best at a specific playlist of games, while you throw “graphical disturbers” (shaking screen, reverse control, and such) at your opponents in order to complicate their mini games.

Via Gamespot

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