Super Tomato Numbers Game Now Bouncing
I guess its true what they say, not to judge a book by its cover. Or in this game by themouton‘s case by its cuteness. I don’t want to sound like gushing high school girl, but graphically this is a good-looking game.
Let’s start with the menu screen. I was so taken by the cute tomato animation. It reminded me of my first ever Flash project. Blame nostalgia, but I am quite biased at the tomato’s cuteness. Although, at the moment even if there was an option for “option” it really doesn’t take you anywhere. But what I would really like to see on this game is the addition of sounds and maybe even some cute bouncy music. Hopefully, in future releases there will be.
The original thread was in French, and we all know that online translators aren’t much of a help. So, I just went ahead and tried the game to find out what its all about. In front of me was the adorable tomato, on what looks like something that resembles a hop scotch diagram, only it only has number 1s on it and a timer on the upper left corner. Since the short but sweet How-to only says up,down,left,right, I went with my instincts and pressed any of the four directional buttons. At that the tomato inched its way forward, and after a couple of jumps it reached the checkered flag, and on cue, the star transition came into view and I was transported to the next level. I thought, easy enough. All I have to do is jump these numbered squares and reach the checkered square.
But of course, it wasn’t that simple. The next levels, had different numbered squares this time. By this time I found out that the numbers represent how many times you can step on that square before it disappears, leaving you stranded. By the third level I started developing a strategy. I was also keeping an eye on the timer, I don’t want to waste time, but I also don’t want to make a stupid mistake of being trigger happy on the jumps, and accidentally eliminating squares that I need. Good thing, the game gives you unlimited tries on each level
Other squares that you might find on higher levels, would be the violet-colored one that has directional arrows on them. This would allow you to jump over spaces and land on the nearest square of the direction of your choosing. There are brown colored ones, also with arrows, but singular ones, pointed in one direction. This one, would make you glide to the direction the arrow is pointing to. You don’t have any control of the adorable tomato at this point.
Main issues solved in this release were the following:
- Planting of the play during a part in progress, it was a problem of release of memory.
- At the beginning of a part the tomato always moves while looking at downwards.
- The stopwatches was too fast.
Download: [Super Tomato Numbers Game 1.5]
[Super Tomato Numbers Game 1.0]
Via playeradvance
I guess its true what they say, not to judge a book by its cover. Or in this game by themouton‘s case by its cuteness. I don’t want to sound like gushing high school girl, but graphically this is a good-looking game.
Let’s start with the menu screen. I was so taken by the cute tomato animation. It reminded me of my first ever Flash project. Blame nostalgia, but I am quite biased at the tomato’s cuteness. Although, at the moment even if there was an option for “option” it really doesn’t take you anywhere. But what I would really like to see on this game is the addition of sounds and maybe even some cute bouncy music. Hopefully, in future releases there will be.
The original thread was in French, and we all know that online translators aren’t much of a help. So, I just went ahead and tried the game to find out what its all about. In front of me was the adorable tomato, on what looks like something that resembles a hop scotch diagram, only it only has number 1s on it and a timer on the upper left corner. Since the short but sweet How-to only says up,down,left,right, I went with my instincts and pressed any of the four directional buttons. At that the tomato inched its way forward, and after a couple of jumps it reached the checkered flag, and on cue, the star transition came into view and I was transported to the next level. I thought, easy enough. All I have to do is jump these numbered squares and reach the checkered square.
But of course, it wasn’t that simple. The next levels, had different numbered squares this time. By this time I found out that the numbers represent how many times you can step on that square before it disappears, leaving you stranded. By the third level I started developing a strategy. I was also keeping an eye on the timer, I don’t want to waste time, but I also don’t want to make a stupid mistake of being trigger happy on the jumps, and accidentally eliminating squares that I need. Good thing, the game gives you unlimited tries on each level
Other squares that you might find on higher levels, would be the violet-colored one that has directional arrows on them. This would allow you to jump over spaces and land on the nearest square of the direction of your choosing. There are brown colored ones, also with arrows, but singular ones, pointed in one direction. This one, would make you glide to the direction the arrow is pointing to. You don’t have any control of the adorable tomato at this point.
Main issues solved in this release were the following:
- Planting of the play during a part in progress, it was a problem of release of memory.
- At the beginning of a part the tomato always moves while looking at downwards.
- The stopwatches was too fast.
Download: [Super Tomato Numbers Game 1.5]
[Super Tomato Numbers Game 1.0]
Via playeradvance