Rolling Out Lua-Adhoc Module

Lua Adhocbe2003 has just released Lua-Adhoc lrx module. This library will allow all Lua coders to have ad-hoc functionality in their games. Sounds nice, doesn’t it? Here’s what the author had to say:“Well this is my second lua library and it is fully featured with two functions. There is alot more todo but this is a start.”

The author also lets us in on other must-note stuff about this app:


This is the first build and with only 3 functions it has an ugly hack:
Added Adhoc.init(id) initializes the adhoc, id is a 9 character string containing your very own game productid, you can make it up for your game, just remember it.
Added Adhoc.term() terminates the adhoc”

Although it still isn’t fully-featured, it’s definitely a good start. Now quick…get cracking with some good multi-player games!

Download: [Lua-Adhoc lrx module v0.1]

Via PS2DEV

Lua Adhocbe2003 has just released Lua-Adhoc lrx module. This library will allow all Lua coders to have ad-hoc functionality in their games. Sounds nice, doesn’t it? Here’s what the author had to say:“Well this is my second lua library and it is fully featured with two functions. There is alot more todo but this is a start.”

The author also lets us in on other must-note stuff about this app:


This is the first build and with only 3 functions it has an ugly hack:
Added Adhoc.init(id) initializes the adhoc, id is a 9 character string containing your very own game productid, you can make it up for your game, just remember it.
Added Adhoc.term() terminates the adhoc”

Although it still isn’t fully-featured, it’s definitely a good start. Now quick…get cracking with some good multi-player games!

Download: [Lua-Adhoc lrx module v0.1]

Via PS2DEV

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