Red Steel Updated with Real Time Sword Fights

Red Steel

A German website seems to have had an interview with Ubisoft about Red Steel and confirmed some details that we were hoping were in the works. The first is that instead of the “gesture system” they were using for sword fighting at E3, the game will now be converting your arm movements into the game for a more realistic sword fighting engine.

“A developer has confirmed that the control scheme will be completely redesigned so that the controller moves are converted into the game precisely. Besides the controller sensitivity will be completely adjustable in the final version. And the graphics were improved very well since E3, now the atmosphere is much more darklier and thrilling. But that’s not all, there will be even more improvements on the graphics side.”

Also, Ubisoft seems to have worked on the graphics heavily and minimized load times so that they’re almost non-existent. The build at Leipzig weren’t too updated because they didn’t want to frustrate attendees with the new smarter AI and controls. They decided to stick with the old demo with a few tweaks instead of creating an absolutely new one. After all, time is precious and they need to make launch! Thanks to Mordrag of the IGN Boards for the translation.

Red Steel

A German website seems to have had an interview with Ubisoft about Red Steel and confirmed some details that we were hoping were in the works. The first is that instead of the “gesture system” they were using for sword fighting at E3, the game will now be converting your arm movements into the game for a more realistic sword fighting engine.

“A developer has confirmed that the control scheme will be completely redesigned so that the controller moves are converted into the game precisely. Besides the controller sensitivity will be completely adjustable in the final version. And the graphics were improved very well since E3, now the atmosphere is much more darklier and thrilling. But that’s not all, there will be even more improvements on the graphics side.”

Also, Ubisoft seems to have worked on the graphics heavily and minimized load times so that they’re almost non-existent. The build at Leipzig weren’t too updated because they didn’t want to frustrate attendees with the new smarter AI and controls. They decided to stick with the old demo with a few tweaks instead of creating an absolutely new one. After all, time is precious and they need to make launch! Thanks to Mordrag of the IGN Boards for the translation.

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