Ranged Combat Changes for Dungeons and Dragons Online
As part of the Module 3 components, Dungeons & Dragons Online: Stormreach (developed by Turbine, Inc.) once again comes with new changes for both the ranged and melee combat. Although ranged combat did not seem to scale the same way melee combat did as players leveled, the DDO Warcry guys felt this is an area in the game that needs a revamp. Taken from pure data analysis (DPS etc.), user comments on the forums, and their own experiences playing DDO, the guys behind the DDO have given us a compendium of new stuff to see at the ranged combat. Here’s a list of some of them:
Most of the features belong to categories such as reloading, shot, target, and bow features. Generally though, haste affects ranged attacks so think before you make a move.
Reloading:
- When you equip a ranged weapon, you must now wait the time a standard reload would take before you can fire.
- A new reloading mechanic: reloading can no longer be interrupted by movement or shooting too early.
Shot Features:
- Precise shot
- Improved Precise shot
- Many shot: when you reach base attack bonus of 11, you will get a third arrow to fire during a many shot burst.
- Shot on the Run: firing while moving will incur a penalty of -4 unless you have shot on the run.
Target
- Target correction – when you have an invalid target selected, the bow will now perform an untargeted shot.
- In untargeted attack mode, ranged weapons now accurately hit where the targeting reticule is. Previously, there were slight errors based on race.
Bow
- Bow speed improvements: as you level up, you will become faster with ranged weapons, making ranged combat more consistent with melee combat.
- Repeating crossbow speeds have been adjusted at lower levels.
As part of the Module 3 components, Dungeons & Dragons Online: Stormreach (developed by Turbine, Inc.) once again comes with new changes for both the ranged and melee combat. Although ranged combat did not seem to scale the same way melee combat did as players leveled, the DDO Warcry guys felt this is an area in the game that needs a revamp. Taken from pure data analysis (DPS etc.), user comments on the forums, and their own experiences playing DDO, the guys behind the DDO have given us a compendium of new stuff to see at the ranged combat. Here’s a list of some of them:
Most of the features belong to categories such as reloading, shot, target, and bow features. Generally though, haste affects ranged attacks so think before you make a move.
Reloading:
- When you equip a ranged weapon, you must now wait the time a standard reload would take before you can fire.
- A new reloading mechanic: reloading can no longer be interrupted by movement or shooting too early.
Shot Features:
- Precise shot
- Improved Precise shot
- Many shot: when you reach base attack bonus of 11, you will get a third arrow to fire during a many shot burst.
- Shot on the Run: firing while moving will incur a penalty of -4 unless you have shot on the run.
Target
- Target correction – when you have an invalid target selected, the bow will now perform an untargeted shot.
- In untargeted attack mode, ranged weapons now accurately hit where the targeting reticule is. Previously, there were slight errors based on race.
Bow
- Bow speed improvements: as you level up, you will become faster with ranged weapons, making ranged combat more consistent with melee combat.
- Repeating crossbow speeds have been adjusted at lower levels.