Small Arms Gameplay Preview
Seeing Gastronaut Studios‘ Small Arms in live Live action must be making everyone waiting for this lead-fest title giddy from all the anticipation. Ah, but seeing the title is one thing – knowing that’s going on with the controller and in the Xbox 360 is another. For that we have 1UP to thank for looking over the ammunition in Small Arms‘ smoking barrels.
Left stick controls movement, right stick controls weapon aiming. Only probable drawback to this setup is that it’s hard to access the face buttons when the right thumb’s too busy with the right stick. That’s where the jump button and a number of special moves are mapped to, such as a charged dash and melee attack. Start getting used to multitasking that right thumb, girls and boys.
Small studio does not make for a small Small Arms. This game takes advantage of all that makes a 360 a 360. Six processing pipelines are dedicated to special effects alone, which makes for some effects (cue drooling over eye candy… now). Gastronaut’s worked hard to squeeze graphical detail that would be worth one gigabyte into the 50Meg Live Arcade minimum, and still keeping it all up at 60 frames per second.
This game’s specifically designed for multiplayer no matter where the player is. They can be on the same console, Live, computer-controlled – or all at the same time. A wide arsenal of characters with unique weapon setups – such as a katana-wielding ninja, the powerful-but-slow-releasing sniper, and a dinosaur that brings the Ice Age with him – ensures varied and hectic gameplay.
Via 1UP
Seeing Gastronaut Studios‘ Small Arms in live Live action must be making everyone waiting for this lead-fest title giddy from all the anticipation. Ah, but seeing the title is one thing – knowing that’s going on with the controller and in the Xbox 360 is another. For that we have 1UP to thank for looking over the ammunition in Small Arms‘ smoking barrels.
Left stick controls movement, right stick controls weapon aiming. Only probable drawback to this setup is that it’s hard to access the face buttons when the right thumb’s too busy with the right stick. That’s where the jump button and a number of special moves are mapped to, such as a charged dash and melee attack. Start getting used to multitasking that right thumb, girls and boys.
Small studio does not make for a small Small Arms. This game takes advantage of all that makes a 360 a 360. Six processing pipelines are dedicated to special effects alone, which makes for some effects (cue drooling over eye candy… now). Gastronaut’s worked hard to squeeze graphical detail that would be worth one gigabyte into the 50Meg Live Arcade minimum, and still keeping it all up at 60 frames per second.
This game’s specifically designed for multiplayer no matter where the player is. They can be on the same console, Live, computer-controlled – or all at the same time. A wide arsenal of characters with unique weapon setups – such as a katana-wielding ninja, the powerful-but-slow-releasing sniper, and a dinosaur that brings the Ice Age with him – ensures varied and hectic gameplay.
Via 1UP