Developers get on the blogs-F.E.A.R.
Bad pun, great game. Lucky for us, Sierra Entertainment and Monolith have set up a blog for eager gamers to get the latest news and information about the game’s development.
Currently, there’s only an introductory post by Rob Loftus, Senior Producer for F.E.A.R, but it gives us an idea of what to expect from the F.E.A.R. developer’s blog as well as a quick recap of what’s happened so far. Due to the great demand for the game, they’ve already launched additional content, such as maps and a developer tool for mapmakers. They’ve also come up with F.E.A.R. Combat, which is getting a lot of playtime from gamers. Lastly, their current success with the PC version has given them the opportunity to talk to TimeGate Studios to make an expansion pack, known as Extraction Point.
On the other side, Loftus has also mentioned that they’ve been working hard on the ports for the Xbox 360 and PlayStation 3. The good news for Xbox 360 fans is the game nearing completion, meaning that, once Microsoft checks their work, the game will be on for single-player and multi-player very soon. As for the PS3 version, Day 1 Studios is hard at work with the final versions of the console to work out the kinks for making the game work smoothly with the PS3.
Keep checking QJ for any important updates to F.E.A.R. development, and don’t hesitate to show your support for Sierra as they work to bring F.E.A.R. into everyone’s hearts.
Bad pun, great game. Lucky for us, Sierra Entertainment and Monolith have set up a blog for eager gamers to get the latest news and information about the game’s development.
Currently, there’s only an introductory post by Rob Loftus, Senior Producer for F.E.A.R, but it gives us an idea of what to expect from the F.E.A.R. developer’s blog as well as a quick recap of what’s happened so far. Due to the great demand for the game, they’ve already launched additional content, such as maps and a developer tool for mapmakers. They’ve also come up with F.E.A.R. Combat, which is getting a lot of playtime from gamers. Lastly, their current success with the PC version has given them the opportunity to talk to TimeGate Studios to make an expansion pack, known as Extraction Point.
On the other side, Loftus has also mentioned that they’ve been working hard on the ports for the Xbox 360 and PlayStation 3. The good news for Xbox 360 fans is the game nearing completion, meaning that, once Microsoft checks their work, the game will be on for single-player and multi-player very soon. As for the PS3 version, Day 1 Studios is hard at work with the final versions of the console to work out the kinks for making the game work smoothly with the PS3.
Keep checking QJ for any important updates to F.E.A.R. development, and don’t hesitate to show your support for Sierra as they work to bring F.E.A.R. into everyone’s hearts.