Wiimote unplugged: “Natural”
Much ado (and trailers) has been said about the Wiimote, and while it’s a cool thing, we figured it was high time we verified just how much the Wii’s LED wonder would affect the Wii’s gaming experience, and put the Wii to the acid test (figuratively, of course).
With this in mind, we’re taking a look at what Jazz of entertainmentwise has to say about the Wii’s Wiimote (that didn’t sound right..), after testing out an E3 demo of Legend of Zelda: Twilight Princess and Excite Truck – two games we know you’ve seen several of times on the trailers.
So, how’s the Wiimote fare sans PR? Height problems aside – Jazz mentioned having to drop his aim down – the Wiimote handled pretty well, it responded fluidly to Jazz’s commands on both Link’s bow-‘n-arrow and trusty sword. Jazz further commented on how natural the Nunchuck attachment felt as he pulled of slash after slash on the enemies in the first dungeon. Soon after, he defeated the first boss and found himself in another game highlight: fishing.
While we’ve seen this fishing minigame in the trailers, here’s a little pointer on how it’s done with the Wiimote-nunchuck bundle: The Wiimote’s used like the rod to tug your catch, with the Nunchuck used as the reel. Jazz commented on the Wiimote’s response here -once again fluid and natural – and how it added to the inherent fun factor of fishing minigames in most RPG’s.
After playing through, Jazz set his sights on his next test title: Excite Truck. Gripping the Wiimote handlebar-style (Yup, it’s not just for show in the trailers), Jazz once again found the Wiimote’s controls natural, and soon found himself immersed in this Wii title’s cheap but fun interface.
Overall, Jazz found the controls had a good feel to them – they responded loyally to his commands, and changing grips emoted the specific piece of equipment he was using for the game, be it a sword or a steering wheel.
On a side note, Jazz noted that while he did enjoy the scenery in Zelda, he pointed out the jagged edges evident in low-pixel games. Hmm, there’s a reason Nintendo never bragged about the Wii’s graphic power to its contenders.
All in all, the Wiimote’s handling was found to be loyal to its trailer version, with regards to Zelda and Excite Truck, at least.
Much ado (and trailers) has been said about the Wiimote, and while it’s a cool thing, we figured it was high time we verified just how much the Wii’s LED wonder would affect the Wii’s gaming experience, and put the Wii to the acid test (figuratively, of course).
With this in mind, we’re taking a look at what Jazz of entertainmentwise has to say about the Wii’s Wiimote (that didn’t sound right..), after testing out an E3 demo of Legend of Zelda: Twilight Princess and Excite Truck – two games we know you’ve seen several of times on the trailers.
So, how’s the Wiimote fare sans PR? Height problems aside – Jazz mentioned having to drop his aim down – the Wiimote handled pretty well, it responded fluidly to Jazz’s commands on both Link’s bow-‘n-arrow and trusty sword. Jazz further commented on how natural the Nunchuck attachment felt as he pulled of slash after slash on the enemies in the first dungeon. Soon after, he defeated the first boss and found himself in another game highlight: fishing.
While we’ve seen this fishing minigame in the trailers, here’s a little pointer on how it’s done with the Wiimote-nunchuck bundle: The Wiimote’s used like the rod to tug your catch, with the Nunchuck used as the reel. Jazz commented on the Wiimote’s response here -once again fluid and natural – and how it added to the inherent fun factor of fishing minigames in most RPG’s.
After playing through, Jazz set his sights on his next test title: Excite Truck. Gripping the Wiimote handlebar-style (Yup, it’s not just for show in the trailers), Jazz once again found the Wiimote’s controls natural, and soon found himself immersed in this Wii title’s cheap but fun interface.
Overall, Jazz found the controls had a good feel to them – they responded loyally to his commands, and changing grips emoted the specific piece of equipment he was using for the game, be it a sword or a steering wheel.
On a side note, Jazz noted that while he did enjoy the scenery in Zelda, he pointed out the jagged edges evident in low-pixel games. Hmm, there’s a reason Nintendo never bragged about the Wii’s graphic power to its contenders.
All in all, the Wiimote’s handling was found to be loyal to its trailer version, with regards to Zelda and Excite Truck, at least.