Red Steel got 99 problems, but a controller ain’t one

Haiyah!

In Chris Kohler‘s article over at the Wired Blogs, he basically expands on his his take on the Wii game Red Steel. His bottom line? Well it simply is this: Red Steel got 99 problems, but a controller ain’t one.

He says that while the game definitely has issues, the use of the Wii-mote in an FPS works really well, and this unique control scheme makes Red Steel worth playing. So what are the 99 problems?

Lack of polish – He says that the game just really feels rushed and unfinished. The cut scenes, while ambitious, look less like Max Payne, and more like somebody forgot to replace the storyboards with the finished product. You basically feel like you’re playing something that’s five months off from release.

Same-y Sword-fighting – While the sword fighting mechanic in the game is fun, in essence the last sword-fight in the game is pretty much the same as the first one — circle the guy, then slash the remote and kill him in half a minute.

Toned down Japanese insults – Kohler admits that his problem with the Japanese language in the game is a personal one. According to him, while he understands that the game went for a Teen rating, the resulting toned-down language is akin to “earnestly-delivered fifth-grade insults.” And he says that he’s not bragging that he speaks better Japanese, but he says that the “Japanese” voices were seriously awful.

His bottomline: “I just think Ubi should take this one back to the drawing board and take a few years to make a more polished sequel.”

So, after reading all of this, are you thinking that the Metroid Prime delay is a good thing? Wii need corruption… *twitch* ….Anyway, for more details on Kohler’s (partial) defense, feel free to use our read link below.

Via Wired

Haiyah!

In Chris Kohler‘s article over at the Wired Blogs, he basically expands on his his take on the Wii game Red Steel. His bottom line? Well it simply is this: Red Steel got 99 problems, but a controller ain’t one.

He says that while the game definitely has issues, the use of the Wii-mote in an FPS works really well, and this unique control scheme makes Red Steel worth playing. So what are the 99 problems?

Lack of polish – He says that the game just really feels rushed and unfinished. The cut scenes, while ambitious, look less like Max Payne, and more like somebody forgot to replace the storyboards with the finished product. You basically feel like you’re playing something that’s five months off from release.

Same-y Sword-fighting – While the sword fighting mechanic in the game is fun, in essence the last sword-fight in the game is pretty much the same as the first one — circle the guy, then slash the remote and kill him in half a minute.

Toned down Japanese insults – Kohler admits that his problem with the Japanese language in the game is a personal one. According to him, while he understands that the game went for a Teen rating, the resulting toned-down language is akin to “earnestly-delivered fifth-grade insults.” And he says that he’s not bragging that he speaks better Japanese, but he says that the “Japanese” voices were seriously awful.

His bottomline: “I just think Ubi should take this one back to the drawing board and take a few years to make a more polished sequel.”

So, after reading all of this, are you thinking that the Metroid Prime delay is a good thing? Wii need corruption… *twitch* ….Anyway, for more details on Kohler’s (partial) defense, feel free to use our read link below.

Via Wired

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