Virtual Game Maker: VGM-DS v0.90 Rev1
A week after v0.90 was released, Globoeil has followed it up and now patched it up to VGM-DS v0.90 Rev1 (Revision1). There’s been quite a big bunch of crucial bug fixes that he’s incorporated into the release. If you’re familiar with RPGMaker (2000), you’d know how much simple bug fixes can go a long way.
Here are the bug fixes in rev1:
- Errors with pages; some pages will never be shown.
- When an event is played more than 1 time, it will execute from the 2nd instruction.
- “Event starting condition” sometimes was set to ” “, and can’t be changed (in VGMDS) (This bug is still present, sorry, but now you can fix it easily).
- ELSE instruction is not effective. (Now broken; not grave you only have to put an “ENDIF” and a “IF” instruction to make a “manual” else….
- A ‘2’ or other number appears sometimes in the screen.
- Other minor bugs (about hero movement)
Globoeil has also added some new stuff for his Virtual GReading source.
ame Maker. Here’s some additional notes:
- New function in FORK: KEY ? Pressed/Released (for short instruction)
- And some little improvements in VGXDS.
In the future, we can expect a lot of other stuff from him, including stylus correction, a change of chipsets, an RPG battle system, and – what I myself am looking forward to – SD support.
Download: [VGMDS v0.90 rev1]
A week after v0.90 was released, Globoeil has followed it up and now patched it up to VGM-DS v0.90 Rev1 (Revision1). There’s been quite a big bunch of crucial bug fixes that he’s incorporated into the release. If you’re familiar with RPGMaker (2000), you’d know how much simple bug fixes can go a long way.
Here are the bug fixes in rev1:
- Errors with pages; some pages will never be shown.
- When an event is played more than 1 time, it will execute from the 2nd instruction.
- “Event starting condition” sometimes was set to ” “, and can’t be changed (in VGMDS) (This bug is still present, sorry, but now you can fix it easily).
- ELSE instruction is not effective. (Now broken; not grave you only have to put an “ENDIF” and a “IF” instruction to make a “manual” else….
- A ‘2’ or other number appears sometimes in the screen.
- Other minor bugs (about hero movement)
Globoeil has also added some new stuff for his Virtual GReading source.
ame Maker. Here’s some additional notes:
- New function in FORK: KEY ? Pressed/Released (for short instruction)
- And some little improvements in VGXDS.
In the future, we can expect a lot of other stuff from him, including stylus correction, a change of chipsets, an RPG battle system, and – what I myself am looking forward to – SD support.
Download: [VGMDS v0.90 rev1]