Interview reveals the meat used in Chili Con Carnage
Beans, beans, they’re good for your heart/The more you eat… Deadline Games‘ Soren Lund talks to Pro-G about the ingredients they packed into Chili Con Carnage, and why they believe this game will set your mouth PSP on fire. Or, as he puts it, “The end result is a full-blown action game that is perfect for the handheld platforms. What better platform than the action-starved PSP?” Indeed.
Chili Con Carnage can be considered as the “spiritual successor” to Total Overdose, rather than a direct sequel, he says. It is, essentially, what Eidos Interactive and Deadline wanted Total Overdose to really be – except with more explosions, more crazy combos, more gameplay, and more beans. Okay, maybe not the beans, though we do know that the US Air Force harnesses their potential energy to power their bunker-busters. And if you believed us on that one, maybe it’s time to lay off the enchilada for a while.
Gameplay modes. This is where Deadline packs the meat, and here, we’re quoting. Nineteen (19) story missions. Dozens of side missions. A second single-player mode. Two multiplayer modes, each with their own missions. Achievements to unlock by bettering your score. Gold, Silver, or Bronze, by nailing insane combos in each return trip, and so forth…
And the multiplayer: There’s Hangman, a one-PSP hot-swap where players take turns trying to get the best score in a given level. Loser in each turn gets a stroke on the Hangman, and when it’s all up for one player… quien es mas suxxor? Then there’s Fiesta, a four-player ad-hoc simultaneous lovefest where taking down enemies in your arena sends them with your love to the other player’s arena, complete with upgrade in difficulty.
(BTW: yeah, we know it’s ad-hoc, but there’s an advantage when your player is up close and personal instead of across the country. You can play a hallowed game of ad-hoc quien es mas macho wherein the biggest loser of a Chili multiplayer match must endure the blows to the shoulder – or the rear end – of his compadres. See? There is more fun in ad-hoc that way! BTW: for this purpose, we also sell paddles which were made to punish errant Wiimotes. And again: if you took us seriously, man, off the enchilada!)
Finally, expect a game with this much… moxie to shelve and display in “the first few months of 2007”. Will it be worth it? First chance we get a copy of it (or a demo), we’ll give you our impressions. Okay then. We know you’ve been holding your beans down long enough.
Beans, beans, they’re good for your heart/The more you eat… Deadline Games‘ Soren Lund talks to Pro-G about the ingredients they packed into Chili Con Carnage, and why they believe this game will set your mouth PSP on fire. Or, as he puts it, “The end result is a full-blown action game that is perfect for the handheld platforms. What better platform than the action-starved PSP?” Indeed.
Chili Con Carnage can be considered as the “spiritual successor” to Total Overdose, rather than a direct sequel, he says. It is, essentially, what Eidos Interactive and Deadline wanted Total Overdose to really be – except with more explosions, more crazy combos, more gameplay, and more beans. Okay, maybe not the beans, though we do know that the US Air Force harnesses their potential energy to power their bunker-busters. And if you believed us on that one, maybe it’s time to lay off the enchilada for a while.
Gameplay modes. This is where Deadline packs the meat, and here, we’re quoting. Nineteen (19) story missions. Dozens of side missions. A second single-player mode. Two multiplayer modes, each with their own missions. Achievements to unlock by bettering your score. Gold, Silver, or Bronze, by nailing insane combos in each return trip, and so forth…
And the multiplayer: There’s Hangman, a one-PSP hot-swap where players take turns trying to get the best score in a given level. Loser in each turn gets a stroke on the Hangman, and when it’s all up for one player… quien es mas suxxor? Then there’s Fiesta, a four-player ad-hoc simultaneous lovefest where taking down enemies in your arena sends them with your love to the other player’s arena, complete with upgrade in difficulty.
(BTW: yeah, we know it’s ad-hoc, but there’s an advantage when your player is up close and personal instead of across the country. You can play a hallowed game of ad-hoc quien es mas macho wherein the biggest loser of a Chili multiplayer match must endure the blows to the shoulder – or the rear end – of his compadres. See? There is more fun in ad-hoc that way! BTW: for this purpose, we also sell paddles which were made to punish errant Wiimotes. And again: if you took us seriously, man, off the enchilada!)
Finally, expect a game with this much… moxie to shelve and display in “the first few months of 2007”. Will it be worth it? First chance we get a copy of it (or a demo), we’ll give you our impressions. Okay then. We know you’ve been holding your beans down long enough.