Cryptic Studios’ Jack Emmert answers some CoH questions
Over at MMORPG.com, Cryptic Studios top honcho, Jack Emmert, tried his hand on answering some City of Heroes questions from the community who have been supporting them from the get-go. There were lots of question thrown at his way but we will only cover the more interesting ones. If you want to read the word-per-word account of the Q&A session, you could click on our read-link below.
Community member UnSub asked Mr. Emmert about the future of microtransacting and RMTs in MMOGs. The Cyrptic Studios head answered:
It would be foolish of me to say that microtransactions wonÂ’t amount to anything, but I do think the subscription model will remain dominant for a while. WeÂ’re pretty comfortable with monthly bills in North America (cell phones, cable, telephones, etc.) so I think itÂ’s natural. On the other hand, I think weÂ’ll start seeing some games experiment with microtransactions. ItÂ’s a rough bet, though. Subscriptions provide a pretty reliable revenue stream, while microtransactions are much less predictable. MMORPGÂ’s are very, very expensive. Publishers and developers want to make sure that they can make their money back!
An interesting gameplay question was asked by Techleo. He asked about Emmert’s impressions of Issue 8? Would he prefer seeing more variety in Mission goal-types than saving hostages, blasting a bad guy, or searching for stuff? He gave out a rational and assuring answer:
Like to? Sure! New mission types take time to design, code, then implement. WeÂ’re always working on new twists and turns. I7 brought villain players the joy of Mayhem missions while I8 provided heroes with the challenge of Safeguard missions. Each brought some new stuff into play. So rest assured, weÂ’ll keep delivering fresh, innovative content.
Over at MMORPG.com, Cryptic Studios top honcho, Jack Emmert, tried his hand on answering some City of Heroes questions from the community who have been supporting them from the get-go. There were lots of question thrown at his way but we will only cover the more interesting ones. If you want to read the word-per-word account of the Q&A session, you could click on our read-link below.
Community member UnSub asked Mr. Emmert about the future of microtransacting and RMTs in MMOGs. The Cyrptic Studios head answered:
It would be foolish of me to say that microtransactions wonÂ’t amount to anything, but I do think the subscription model will remain dominant for a while. WeÂ’re pretty comfortable with monthly bills in North America (cell phones, cable, telephones, etc.) so I think itÂ’s natural. On the other hand, I think weÂ’ll start seeing some games experiment with microtransactions. ItÂ’s a rough bet, though. Subscriptions provide a pretty reliable revenue stream, while microtransactions are much less predictable. MMORPGÂ’s are very, very expensive. Publishers and developers want to make sure that they can make their money back!
An interesting gameplay question was asked by Techleo. He asked about Emmert’s impressions of Issue 8? Would he prefer seeing more variety in Mission goal-types than saving hostages, blasting a bad guy, or searching for stuff? He gave out a rational and assuring answer:
Like to? Sure! New mission types take time to design, code, then implement. WeÂ’re always working on new twists and turns. I7 brought villain players the joy of Mayhem missions while I8 provided heroes with the challenge of Safeguard missions. Each brought some new stuff into play. So rest assured, weÂ’ll keep delivering fresh, innovative content.