Snes9xTYL v0.2b for the PSP Has Been Released!
Yoyofr, Laxer3a, and ThunderZ have just released version 0.2 of Snes9xTYL, his SNES emulator for the PSP. Here are the changes in this version:
Fixes:
- PSP accelerated rendering fixed
- Fixed crashing bug with mosaic effects & psp accelerated modes
- Fixed sleep/resume freeze
New:
- SNES BRR decoding in mips assembly (sample decoding, sounds better in man games)
- SNES cpu/hdma optimization
- PPU optimization (FF6 is eventually playable)
- Implement snesadvance “speedhacks”
- GUI cosmetic enhancements & fixes (correct time, …)
- New ppu hacks mode to speed up emulation
- Autosave sram shortly after being modified (usually 1second)
- Auto savestate every n minutes
- Import savestate from uoSnes9x or Zsnes
- Help, press Triangle on a menu option
- Started internationalizing (english, french, japanese) (only for menu help, not complete)
- Disable savings features when battery too low (avoid memstick corruption)
- Mode 7 hack to speed up a bit the rendering
- Option to render PAL games as NTSC games (get ride of black border at bottom)
- Per game settings
- Configurable inputs
The team has stated that if you would like to donate to them, to help pay for their expenses or take the team to lunch, you can do so via paypal to [email protected] . If you don’t have paypal and would still like to donate, you can contact the team via email at the same address.
You can get it in our PSP Download section [here].
You can download the Snes9x_TYL v0.1 Source code [here].
UPDATE:
Version 0.2b has been released to correct the following: “
SnesPSP TYL V0.2b
– Quick Update to solve minor issues [FIX] older ini file leading to crash.
– [FIX] cpuclock not initialized at startup (need to access menu).
– [FIX] low battery 10 seconds-long message not cleared after closing.
– [FIX] some wrong timing (autosaving at launch instead of after n minutes, …)”
You can get it in our PSP Download section [here].
Yoyofr, Laxer3a, and ThunderZ have just released version 0.2 of Snes9xTYL, his SNES emulator for the PSP. Here are the changes in this version:
Fixes:
- PSP accelerated rendering fixed
- Fixed crashing bug with mosaic effects & psp accelerated modes
- Fixed sleep/resume freeze
New:
- SNES BRR decoding in mips assembly (sample decoding, sounds better in man games)
- SNES cpu/hdma optimization
- PPU optimization (FF6 is eventually playable)
- Implement snesadvance “speedhacks”
- GUI cosmetic enhancements & fixes (correct time, …)
- New ppu hacks mode to speed up emulation
- Autosave sram shortly after being modified (usually 1second)
- Auto savestate every n minutes
- Import savestate from uoSnes9x or Zsnes
- Help, press Triangle on a menu option
- Started internationalizing (english, french, japanese) (only for menu help, not complete)
- Disable savings features when battery too low (avoid memstick corruption)
- Mode 7 hack to speed up a bit the rendering
- Option to render PAL games as NTSC games (get ride of black border at bottom)
- Per game settings
- Configurable inputs
The team has stated that if you would like to donate to them, to help pay for their expenses or take the team to lunch, you can do so via paypal to [email protected] . If you don’t have paypal and would still like to donate, you can contact the team via email at the same address.
You can get it in our PSP Download section [here].
You can download the Snes9x_TYL v0.1 Source code [here].
UPDATE:
Version 0.2b has been released to correct the following: “
SnesPSP TYL V0.2b
– Quick Update to solve minor issues [FIX] older ini file leading to crash.
– [FIX] cpuclock not initialized at startup (need to access menu).
– [FIX] low battery 10 seconds-long message not cleared after closing.
– [FIX] some wrong timing (autosaving at launch instead of after n minutes, …)”
You can get it in our PSP Download section [here].