Game ProducerTodd Batty talks NBA Street Homecourt

customizing your baller - Image 1 

Gamespot was able to talk with NBA Street Homecourt producer Todd Batty recently. Below are some of the highlights of the interview.

When asked about what improvements they did to the previous installment in the franchise – NBA Street V3 – Batty said that their latest installment in the franchise draws not only from its immediate predecessor, but also from the other versions of Street. He says that they incorporated the pick-up-and-play aspect of the first, they got the fun factor of the second, and they added some refinement from NBA Street V3.

He adds that fans of the franchise will immediately recognize the features from all three previous games.

When asked about what the improved next-gen hardware means to the series, Batty says that because of the extra horsepower in both the PS3 and the 360, they were able to build a responsive animation control system, put in the best NBA player models they can, and then add in detailed 360-degree environments and still run the game at a smooth 60fps on both consoles.

When asked about why they decided to shift controls for the tricks back to the face buttons, Batty explains that they wanted to create a gameplay that could be enjoyed by casual gamers but could still satisfy hardcore gamers.

On the Xbox Live achievements and the unlockables in the game, Batty says that the Xbox live achievements they’ve set up is set to support the single-player aspect of the game, and that their system is set to reward pulling off new gameplay moves. For example, you can get a “Dunkalicious” achievement if you perform five jump-off dunks, and it should net you 50 points.

As for unlockables, he explains that there should be able to unlock five courts, a large selection of shoes, teams from specific regions of USA (Chicago all-stars), and you can customize (level-up) your custom player’s attributes by performing various trick moves, and dunks during the Homecourt Challenge.

To read the whole Gamespot interview, feel free to use our read link below

customizing your baller - Image 1 

Gamespot was able to talk with NBA Street Homecourt producer Todd Batty recently. Below are some of the highlights of the interview.

When asked about what improvements they did to the previous installment in the franchise – NBA Street V3 – Batty said that their latest installment in the franchise draws not only from its immediate predecessor, but also from the other versions of Street. He says that they incorporated the pick-up-and-play aspect of the first, they got the fun factor of the second, and they added some refinement from NBA Street V3.

He adds that fans of the franchise will immediately recognize the features from all three previous games.

When asked about what the improved next-gen hardware means to the series, Batty says that because of the extra horsepower in both the PS3 and the 360, they were able to build a responsive animation control system, put in the best NBA player models they can, and then add in detailed 360-degree environments and still run the game at a smooth 60fps on both consoles.

When asked about why they decided to shift controls for the tricks back to the face buttons, Batty explains that they wanted to create a gameplay that could be enjoyed by casual gamers but could still satisfy hardcore gamers.

On the Xbox Live achievements and the unlockables in the game, Batty says that the Xbox live achievements they’ve set up is set to support the single-player aspect of the game, and that their system is set to reward pulling off new gameplay moves. For example, you can get a “Dunkalicious” achievement if you perform five jump-off dunks, and it should net you 50 points.

As for unlockables, he explains that there should be able to unlock five courts, a large selection of shoes, teams from specific regions of USA (Chicago all-stars), and you can customize (level-up) your custom player’s attributes by performing various trick moves, and dunks during the Homecourt Challenge.

To read the whole Gamespot interview, feel free to use our read link below

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