The Destiny of Zorro details (more at GDC)
Eurogamer reports that Pronto Games will reveal more of The Destiny of Zorro, especially gameplay details, in the Game Developers’ Conference (GDC) this March. Normally that would be the end of this story; Eurogamer observed that Pronto Games is keeping the lid on this game shut real tight.
Fortunately, there’s a small peek at gameplay that gives clues as to Zorro‘s design around the Wiimote.
Although the developer is still finalizing details about the game, a spokesperson told Eurogamer that Zorro will be “a traditional third-person action game, with cut-to sections where you will use the Wii remote to execute certain moves (such as the Z-slash).” Interesting, because the screenshots we’ve seen so far deal with swordfights. Our take is that you won’t be using the Wiimote to swing the sword a la Red Steel.
Perhaps just gesturing in a certain direction directs the attack in that direction, or motion-sensing will be used for movement control – but again, it’s not clear with the info we have so far.
Full Wiimote gesture recognition might be implemented in those “cinematic moments” – where Zorro is perched on the rooftop and about to swing for freedom, or about to leave his mark on some capitan of the guard. Combat uses? Boss fights, maybe, but that’s the best we can imagine so far.
Eurogamer reports that Pronto Games will reveal more of The Destiny of Zorro, especially gameplay details, in the Game Developers’ Conference (GDC) this March. Normally that would be the end of this story; Eurogamer observed that Pronto Games is keeping the lid on this game shut real tight.
Fortunately, there’s a small peek at gameplay that gives clues as to Zorro‘s design around the Wiimote.
Although the developer is still finalizing details about the game, a spokesperson told Eurogamer that Zorro will be “a traditional third-person action game, with cut-to sections where you will use the Wii remote to execute certain moves (such as the Z-slash).” Interesting, because the screenshots we’ve seen so far deal with swordfights. Our take is that you won’t be using the Wiimote to swing the sword a la Red Steel.
Perhaps just gesturing in a certain direction directs the attack in that direction, or motion-sensing will be used for movement control – but again, it’s not clear with the info we have so far.
Full Wiimote gesture recognition might be implemented in those “cinematic moments” – where Zorro is perched on the rooftop and about to swing for freedom, or about to leave his mark on some capitan of the guard. Combat uses? Boss fights, maybe, but that’s the best we can imagine so far.