PS3’s power will be untapped for years, says Dave Perry
Former Shiny boss David Perry describes Sony‘s next gen PS3 console as “the best piece of hardware, without question,” but believes that it will take videogame developers years before they can hope to tap the console’s full powers.
In an exclusive interview with GamesIndustry.biz at GDC 07, Perry said that he hasn’t seen a single game so far that shows him what the PS3 is truly capable of.
“I haven’t seen anything even close to what the machine’s capable of doing,” he claimed. “So that’s the sad part for Sony – I feel really bad for them that somebody hasn’t really stepped up to show us the hardware all singing, all dancing.”
Perry attributed this under-utilization to a common cycle in the console market. Perry used the PS2 title God of War as an example of a game that finally tapped a console’s power after it had been out on the market for a few years. “The point is,” said Perry, “you’re not going to get to see the PlayStation 3 for probably a couple of years, and then you’re going to go, ‘Wow, that’s incredible.'”
Perry also lays blame on the door of the hardware designers themselves. “This is how sad the industry is right now,” he said. “If Sony thought of a way that their architecture designers could somehow add even more power for less money, but made programming a misery – actually made you just want to kill yourself – they would do it.”
What Perry sees as a solution is adding more input from top developers into the design of a console system. Perry claims that this move would help to “focus on what’s important” rather than building in secondary features at the cost of affordability and game functionality.
Via Games Industry
Former Shiny boss David Perry describes Sony‘s next gen PS3 console as “the best piece of hardware, without question,” but believes that it will take videogame developers years before they can hope to tap the console’s full powers.
In an exclusive interview with GamesIndustry.biz at GDC 07, Perry said that he hasn’t seen a single game so far that shows him what the PS3 is truly capable of.
“I haven’t seen anything even close to what the machine’s capable of doing,” he claimed. “So that’s the sad part for Sony – I feel really bad for them that somebody hasn’t really stepped up to show us the hardware all singing, all dancing.”
Perry attributed this under-utilization to a common cycle in the console market. Perry used the PS2 title God of War as an example of a game that finally tapped a console’s power after it had been out on the market for a few years. “The point is,” said Perry, “you’re not going to get to see the PlayStation 3 for probably a couple of years, and then you’re going to go, ‘Wow, that’s incredible.'”
Perry also lays blame on the door of the hardware designers themselves. “This is how sad the industry is right now,” he said. “If Sony thought of a way that their architecture designers could somehow add even more power for less money, but made programming a misery – actually made you just want to kill yourself – they would do it.”
What Perry sees as a solution is adding more input from top developers into the design of a console system. Perry claims that this move would help to “focus on what’s important” rather than building in secondary features at the cost of affordability and game functionality.
Via Games Industry