Medieval II: Total War Kingdoms, marching to systems soon
The game, Medieval II: Total War from Sega, now has new content and options which come in the form of their expansion, Medieval II: Total War Kingdoms. The expansion promises over 75 hours of gameplay for fans of the game. To spice things up, the expansion has added four new campaigns, as well as the opportunity to explore The New World which is unlocked at the end of Medieval II: Total War. To diversify the gameplay even further, 13 new playable factions and over 150 new units have also been added.
To lead these new units and factions, new hero characters have also been added to the ranks, with the likes of Richard The Lionheart and Saladin now in tow. On top of that, players can now use moated forts to house large armies or block off key strategic points from enemy factions. Tech Trees have also been expanded, with the additions being dictated by religion and prestige.
George Fidler, Studio Director of The Creative Assembly Australia, spoke about this expansion saying that they are now “looking to offer unrivaled richness and detail with four completely new campaigns, each offering its own unique features, challenges and flavour of Total War.” Whether this holds true or not is still a question to be answered. Well, until Medieval II: Total War Kingdoms hits stores this autumn anyway. While waiting, you can check out some of the screenshots and videos of the game.
The game, Medieval II: Total War from Sega, now has new content and options which come in the form of their expansion, Medieval II: Total War Kingdoms. The expansion promises over 75 hours of gameplay for fans of the game. To spice things up, the expansion has added four new campaigns, as well as the opportunity to explore The New World which is unlocked at the end of Medieval II: Total War. To diversify the gameplay even further, 13 new playable factions and over 150 new units have also been added.
To lead these new units and factions, new hero characters have also been added to the ranks, with the likes of Richard The Lionheart and Saladin now in tow. On top of that, players can now use moated forts to house large armies or block off key strategic points from enemy factions. Tech Trees have also been expanded, with the additions being dictated by religion and prestige.
George Fidler, Studio Director of The Creative Assembly Australia, spoke about this expansion saying that they are now “looking to offer unrivaled richness and detail with four completely new campaigns, each offering its own unique features, challenges and flavour of Total War.” Whether this holds true or not is still a question to be answered. Well, until Medieval II: Total War Kingdoms hits stores this autumn anyway. While waiting, you can check out some of the screenshots and videos of the game.