Devil May Cry 4 interview: Dante as a playable character, DMC 4 for Wii
GameTrailers gives another tempting look at the upcoming sequel to the twitch-based demon-slaying experience of Capcom, through an interview with Hiroyuki Kobayashi, the producer of Devil May Cry 4 for the Playstation 3 and Xbox 360. We’re here to give you the highlights, as well as explain just what’s growing on Nero‘s right arm.
So what’s new about Devil May Cry 4 (for PlayStation 3, Xbox 360, and PC), besides the fact that there’s a new demon slayer in town?
For one, Nero’s right hand isn’t just for show, but is actually a major part of your arsenal and pretty much an essential if you’re the type to string together flashy, massive damage-dealing combos. From the gameplay videos alone, you can see that it functions a lot like a Devil Arm would, except it “brings” your enemies closer to you immediately after you’ve struck them away, setting them up for more pain. It’s also hinted that a large part of the game revolves around “finding out the powers which lie in the Devilbringer”. Unlockable abilities? We sure hope so!
The signature twitch-based gameplay’s obviously intact, as well as the trademark slash-and-shoot juggle combo (yes, even with Nero), and the title itself should play similar to Devil May Cry 3, but without the staggeringly-steep learning curve the PS2 title throws the player right in the beginning. So this means the first few levels would be noob-friendly, with the difficulty ramping up gradually as the game progresses.
What about Dante? Yes, he’s in the game and YES, you can play as him. Just not right away, though, as you’ll be blasting through the first few levels of the game as Nero before you even see the trash-talking Son of Sparda. Hiroyuki describes the player being able to switch from Nero to Dante in different parts of the game, similar to a “passing the baton” deal.
Finally, about Devil May Cry 4 coming to the Wii: Hiroyuki confirms that currently, there are no plans of bringing the demon-slaying game to Nintendo‘s console. There may still be hope, though, as the producer adds that they’ll be “keeping their finger on the pulse”, so to speak, which could mean a good-enough maybe.
You can watch the full interview (as well as a large chunk of gameplay) below.
GameTrailers gives another tempting look at the upcoming sequel to the twitch-based demon-slaying experience of Capcom, through an interview with Hiroyuki Kobayashi, the producer of Devil May Cry 4 for the Playstation 3 and Xbox 360. We’re here to give you the highlights, as well as explain just what’s growing on Nero‘s right arm.
So what’s new about Devil May Cry 4 (for PlayStation 3, Xbox 360, and PC), besides the fact that there’s a new demon slayer in town?
For one, Nero’s right hand isn’t just for show, but is actually a major part of your arsenal and pretty much an essential if you’re the type to string together flashy, massive damage-dealing combos. From the gameplay videos alone, you can see that it functions a lot like a Devil Arm would, except it “brings” your enemies closer to you immediately after you’ve struck them away, setting them up for more pain. It’s also hinted that a large part of the game revolves around “finding out the powers which lie in the Devilbringer”. Unlockable abilities? We sure hope so!
The signature twitch-based gameplay’s obviously intact, as well as the trademark slash-and-shoot juggle combo (yes, even with Nero), and the title itself should play similar to Devil May Cry 3, but without the staggeringly-steep learning curve the PS2 title throws the player right in the beginning. So this means the first few levels would be noob-friendly, with the difficulty ramping up gradually as the game progresses.
What about Dante? Yes, he’s in the game and YES, you can play as him. Just not right away, though, as you’ll be blasting through the first few levels of the game as Nero before you even see the trash-talking Son of Sparda. Hiroyuki describes the player being able to switch from Nero to Dante in different parts of the game, similar to a “passing the baton” deal.
Finally, about Devil May Cry 4 coming to the Wii: Hiroyuki confirms that currently, there are no plans of bringing the demon-slaying game to Nintendo‘s console. There may still be hope, though, as the producer adds that they’ll be “keeping their finger on the pulse”, so to speak, which could mean a good-enough maybe.
You can watch the full interview (as well as a large chunk of gameplay) below.