Anna Bunyik: In Spider-Man 3 you’ll be rescuing people (not balloons)

Spider-Man 3 - Image 1 

A lot of you folks should already be able to watch the “Spider-Man 3” movie in theaters, but for those who are yet to get their hands on the TreyarchActivision video game Spider-Man 3, here’s yet another batch of game-related excerpts from interviews with people involved in the development of the game. This time it’s Senior Producer Ann Bunyik talking to the Firing Squad. Below are the juicier bits of it.

Things to expect: More story-lines, more missions that involve regular super-hero stuff (not just rescuing balloons), and a more non-linear feel to the game.

Things the developers are particularly proud off: The distinction between Spidey in the black costume and Spidey in the regular costume. That and their re-working of the combat system from the ground up.

Things they’re thankful for: Sam Raimi and Sony for them being helpful with movie material and guidance.

Things they don’t want to spoil for us: the other playable characters in the game. (What’s revealed so far is that the New Goblin will be playable on the PS3 version.)

Well, that’s that, what followed was your standard spiel on how the Xbox 360 and PlayStation 3 versions of the game really took advantage of next-gen power. Not really worth noting since you’re expecting that from the game already, right? For the complete interview, feel free to head to the Firing Squad report by clicking on the Read link.

Spider-Man 3 - Image 1 

A lot of you folks should already be able to watch the “Spider-Man 3” movie in theaters, but for those who are yet to get their hands on the TreyarchActivision video game Spider-Man 3, here’s yet another batch of game-related excerpts from interviews with people involved in the development of the game. This time it’s Senior Producer Ann Bunyik talking to the Firing Squad. Below are the juicier bits of it.

Things to expect: More story-lines, more missions that involve regular super-hero stuff (not just rescuing balloons), and a more non-linear feel to the game.

Things the developers are particularly proud off: The distinction between Spidey in the black costume and Spidey in the regular costume. That and their re-working of the combat system from the ground up.

Things they’re thankful for: Sam Raimi and Sony for them being helpful with movie material and guidance.

Things they don’t want to spoil for us: the other playable characters in the game. (What’s revealed so far is that the New Goblin will be playable on the PS3 version.)

Well, that’s that, what followed was your standard spiel on how the Xbox 360 and PlayStation 3 versions of the game really took advantage of next-gen power. Not really worth noting since you’re expecting that from the game already, right? For the complete interview, feel free to head to the Firing Squad report by clicking on the Read link.

Add a Comment

Your email address will not be published. Required fields are marked *