More Game Boy Color emulation on the DS: Lameboy v0.6

Play with smurfs on your DS! - Image 1Created by Nutki over at the DS Scene forums, Lameboy is a Game Boy Color Emulator for the DS. It’s still in its development stages, lacking sound and compatibility with specific games, but there seems to be enough potential for this GBC emulator to make a big splash in the near future. 

There has been a lot of changes since it got released around a week ago, so we did a bit of digging to get you the full changelog so far:

0.6

  • fixed: 32k save (helps Pokemon S/G/Y, Dragon Warrior III)
  • added: supports roms larger than 2MB (only unzipped – .gbc)
  • fixed: directory browsing history

As it stands, it’s worthwhile enough for a trial run, don’t you think? The first post on the forums has the installation information as well as how to use it with roms. Make sure you let Nutki know if he’s doing a good job or not, and give him some constructive advice if you happen to be a programmer, alright? Enjoy!

Download: Lameboy v0.6

Run Smurfs on the DS - Image 1Created by Nutki over at the DS Scene forums, Lameboy is a Game Boy Color Emulator for the DS. It’s still in its development stages, lacking sound and compatibility with specific games, but there seems to be enough potential for this GBC emulator to make a big splash in the near future. 

There has been a lot of changes since it got released around a week ago, so we did a bit of digging to get you the full changelog so far:

0.6

  • fixed: 32k save (helps Pokemon S/G/Y, Dragon Warrior III)
  • added: supports roms larger than 2MB (only unzipped – .gbc)
  • fixed: directory browsing history

0.5

  • changed: new faster display method (with triple buffering), may cause visual glitches with games using pallette based effects
  • added: fps display
  • fixed(?): video modes emulation, helps for some games but messes with others
  • added: rom selection menu sorting, key repeat and position history
  • fixed: inverted GBC sprite priorities 

0.4

  • fix for Zelda Oracle hang after first screen
  • implemented GBC tile in foreground priority attribute

0.3

  • “ADD SP, #xx” instruction fix, (helps many games compatibility including Pokemon Card 2 and DK Land)
  • CGB HDMA bug fixed
  • MBC type 0x13 correctly recognized (now save works in Pokemon Red/Green/Blue)
  • added some powersaving when NDS closed during emulation

0.2

  • zipped rom support

As it stands, it’s worthwhile enough for a trial run, don’t you think? The first post on the forums has the installation information as well as how to use it with roms. Make sure you let Nutki know if he’s doing a good job or not, and give him some constructive advice if you happen to be a programmer, alright? Enjoy!

Download: Lameboy v0.6

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