Free Radical expounds on Haze: shooting with feelings

In a recently published interview by Worth Playing, Free Radical Design has pegged their upcoming next-gen shooter HAZE (still for the PC, Xbox 360 and PlayStation 3) as a worthy product to their impressive reputation as innovators in the first-person shooter genre.

Free Radical expounds on Haze: shooting with feelings - Image 1 

They have used their prior experience in first-person shooters to deliver an action-packed game like never before. But this time around, they will also be taking the player through an emotional ride, tapping deep into the recesses of personal beliefs, convictions and the ethics of war. HAZE will sport a far deeper story, with emotional ties. Derek Littlewood, team leader of the project, explained:

One of our chief priorities has been to deliver a genuinely moving and emotional experience – but never at the expense of the gameplay. The narrative is packed with rounded characters, each suffering or succeeding in their own human journey.

Perspectives change, and players will get introduced to view-skewing plot twists and turns as HAZE unfolds. Free Radical doesn’t want to reveal anything more than they should, although we already know about the Nectar flukes. They hope to succeed in merging a certain level of quality writing that they believe “should exist in the next generation of games.” Littlewood expounded:

We want to redefine the intensity and variety of emotions a player can experience in an action FPS. We want HAZE to become the definitive next-gen shooter and maintain Free Radical’s reputation for developing some of the best games in the world.

But how will the gameplay turn out? Free Radical designed HAZE so that everything seamlessly unfolds to the next, with no need for loading screens and no mission select screens. Continuity was a goal they sought to achieve, which in turn accomplished their hopes to create a realistic, immersive game world.

Aside from four player cooperative modes through the campaign, Free Radical has pointed out that each version has been designed to take advantage of parallel-processing for squeezing out more power. Although all platforms are capable of this feat and they’ve catered fairly to all platforms, Sony‘s PlayStation 3 was probably one of their favorites. Steve Ellis, director of Free Radical, said:

Working on PS3 has allowed us to create vastly superior environments that verge on photo-realism – full-screen effects, High Dynamic Range (HDR) and obscenely complex shaders. It’s more challenging than ever before, but the power is greater than anything else thatÂ’s out there.

In a recently published interview by Worth Playing, Free Radical Design has pegged their upcoming next-gen shooter HAZE (still for the PC, Xbox 360 and PlayStation 3) as a worthy product to their impressive reputation as innovators in the first-person shooter genre.

Free Radical expounds on Haze: shooting with feelings - Image 1 

They have used their prior experience in first-person shooters to deliver an action-packed game like never before. But this time around, they will also be taking the player through an emotional ride, tapping deep into the recesses of personal beliefs, convictions and the ethics of war. HAZE will sport a far deeper story, with emotional ties. Derek Littlewood, team leader of the project, explained:

One of our chief priorities has been to deliver a genuinely moving and emotional experience – but never at the expense of the gameplay. The narrative is packed with rounded characters, each suffering or succeeding in their own human journey.

Perspectives change, and players will get introduced to view-skewing plot twists and turns as HAZE unfolds. Free Radical doesn’t want to reveal anything more than they should, although we already know about the Nectar flukes. They hope to succeed in merging a certain level of quality writing that they believe “should exist in the next generation of games.” Littlewood expounded:

We want to redefine the intensity and variety of emotions a player can experience in an action FPS. We want HAZE to become the definitive next-gen shooter and maintain Free Radical’s reputation for developing some of the best games in the world.

But how will the gameplay turn out? Free Radical designed HAZE so that everything seamlessly unfolds to the next, with no need for loading screens and no mission select screens. Continuity was a goal they sought to achieve, which in turn accomplished their hopes to create a realistic, immersive game world.

Aside from four player cooperative modes through the campaign, Free Radical has pointed out that each version has been designed to take advantage of parallel-processing for squeezing out more power. Although all platforms are capable of this feat and they’ve catered fairly to all platforms, Sony‘s PlayStation 3 was probably one of their favorites. Steve Ellis, director of Free Radical, said:

Working on PS3 has allowed us to create vastly superior environments that verge on photo-realism – full-screen effects, High Dynamic Range (HDR) and obscenely complex shaders. It’s more challenging than ever before, but the power is greater than anything else thatÂ’s out there.

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