Dark Messiah of Might and Magic to use Omegame’s Menus Master

Dark Messiah of Might and Magic to use Omegame's Menus Master - Image 1Dark Messiah of Might and Magic to use Omegame's Menus Master - Image 2 

The video game Dark Messiah of Might and Magic: Elements, which originally invaded the hearts of PC gamers, will soon be making its way on the Xbox 360. But before it does, it’s good to know first what the improvements done by Ubisoft to the title are. Check out the game’s user interface for example.

Ubisoft will be using a program known as Menus Master. This basically helps artists and programmers to reduce the time it takes to author any sophisticated game user interfaces. This includes 2D and 3D front-ends, in-game UIs and HUDs. But what does this mean to you as a gamer?

Because of the Menus Master, Dark Messiah will have that extra artsy-fartsy look – achieved ’cause it allows the artists to manipulate the user interface without the help of programmers. It means lesser development steps and faster delivery from Ubisoft. Producer Daniel Palix had this to say,

Menus Master added power and flexibility to our user interface development process, it was critical in allowing the development team to quickly and easily make a lot of changes, even deep ones, in order to obtain the best user interface.

Menus Master was developed and is owned by the company Omegame.

Dark Messiah of Might and Magic to use Omegame's Menus Master - Image 1Dark Messiah of Might and Magic to use Omegame's Menus Master - Image 2 

The video game Dark Messiah of Might and Magic: Elements, which originally invaded the hearts of PC gamers, will soon be making its way on the Xbox 360. But before it does, it’s good to know first what the improvements done by Ubisoft to the title are. Check out the game’s user interface for example.

Ubisoft will be using a program known as Menus Master. This basically helps artists and programmers to reduce the time it takes to author any sophisticated game user interfaces. This includes 2D and 3D front-ends, in-game UIs and HUDs. But what does this mean to you as a gamer?

Because of the Menus Master, Dark Messiah will have that extra artsy-fartsy look – achieved ’cause it allows the artists to manipulate the user interface without the help of programmers. It means lesser development steps and faster delivery from Ubisoft. Producer Daniel Palix had this to say,

Menus Master added power and flexibility to our user interface development process, it was critical in allowing the development team to quickly and easily make a lot of changes, even deep ones, in order to obtain the best user interface.

Menus Master was developed and is owned by the company Omegame.

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