Super Smash Bros. Brawl using Havok Physics?
Here’s a bit of a surprising news update regarding the highly-anticipated beat-em-up from Nintendo that features characters from various franchises, Super Smash Bros. Brawl – and it’s about the game allegedly using Havok for a physics engine. This news comes from the title being sighted in the Havok company website’s list of games utilizing its products.
So what does this have to do with the game itself, you ask? Well, for one, Super Smash Bros. Brawl using Havok as a physics engine means that we’re pretty much going to see some intense interaction with not only inanimate objects in the game, but also characters. Examples of this happening are ragdoll effects, or the ability to play around with 3D rendered bodies and see them fall and drop in unscripted, random poses.
While this could also be construed as a visual bonus, it could also mean that the game’s mechanics (projectile trajectories, jumping or falling) could be drastically different from what we’ve been used to in the previous iterations of Super Smash Bros., as it deals with things bouncing and falling around realistically.
But before we jump to any conclusions, it’s worth noting that the list doesn’t immediately specify which Havok product is being used in which title – and the company itself has other products other than its Physics engine. Another thing that should keep us from worrying is that the other games listed along with Super Smash Bros. Brawl are very high-quality ones, so we know it’s in good hands. So let’s not fret, and place our hopes on Nintendo making it as good a game as it can be.
Here’s a bit of a surprising news update regarding the highly-anticipated beat-em-up from Nintendo that features characters from various franchises, Super Smash Bros. Brawl – and it’s about the game allegedly using Havok for a physics engine. This news comes from the title being sighted in the Havok company website’s list of games utilizing its products.
So what does this have to do with the game itself, you ask? Well, for one, Super Smash Bros. Brawl using Havok as a physics engine means that we’re pretty much going to see some intense interaction with not only inanimate objects in the game, but also characters. Examples of this happening are ragdoll effects, or the ability to play around with 3D rendered bodies and see them fall and drop in unscripted, random poses.
While this could also be construed as a visual bonus, it could also mean that the game’s mechanics (projectile trajectories, jumping or falling) could be drastically different from what we’ve been used to in the previous iterations of Super Smash Bros., as it deals with things bouncing and falling around realistically.
But before we jump to any conclusions, it’s worth noting that the list doesn’t immediately specify which Havok product is being used in which title – and the company itself has other products other than its Physics engine. Another thing that should keep us from worrying is that the other games listed along with Super Smash Bros. Brawl are very high-quality ones, so we know it’s in good hands. So let’s not fret, and place our hopes on Nintendo making it as good a game as it can be.