No Gravity developer’s update: Possible release by this September
In case last month’s E3 trailer for No Gravity has gotten you perked up, we’ll be coming in again with a major update.
The RealTechVR team announced that after putting their game through a major graphics overhaul – they had a new 3D artists redo all the game’s 3D assets – they’ll be ready to release their 3D shooter port for the PSP by next month.
This isn’t confirmed yet, however, and the team is further informing everybody that they will update this announcement within the next few weeks.
No Gravity is currently playable on PSP firmware 1.5. RealTechVR is hoping to make it playable on higher official firmwares. To this end, the team’s apparently trying to sign a deal with Sony that will have the come in either UMD format, or as a signed/licensed EBOOT file.
On a related note, No Gravity’s Windows DirectX and Mac OpenGL 2.0 ports are expected to have a High-def version coming out later on this year. That’s the latest new snippet we’ve picked up for this much-anticipated homebrews – stop by again in case we pick up further updates. Or, if you’re an interested newcomer, pick up the early game demo to try No Gravity out for yourself.
Kudos goes to Borg Queen X for tipping us off regarding this hot news!
Via RealTechVR
In case last month’s E3 trailer for No Gravity has gotten you perked up, we’ll be coming in again with a major update.
The RealTechVR team announced that after putting their game through a major graphics overhaul – they had a new 3D artists redo all the game’s 3D assets – they’ll be ready to release their 3D shooter port for the PSP by next month.
This isn’t confirmed yet, however, and the team is further informing everybody that they will update this announcement within the next few weeks.
No Gravity is currently playable on PSP firmware 1.5. RealTechVR is hoping to make it playable on higher official firmwares. To this end, the team’s apparently trying to sign a deal with Sony that will have the come in either UMD format, or as a signed/licensed EBOOT file.
On a related note, No Gravity’s Windows DirectX and Mac OpenGL 2.0 ports are expected to have a High-def version coming out later on this year. That’s the latest new snippet we’ve picked up for this much-anticipated homebrews – stop by again in case we pick up further updates. Or, if you’re an interested newcomer, pick up the early game demo to try No Gravity out for yourself.
Kudos goes to Borg Queen X for tipping us off regarding this hot news!
Via RealTechVR