More Fallout 3 details revealed by Bethesda’s Gavin Carter

Fallout 3 - Image 1

Still wondering how the world will turn out if thermonuclear war ravaged the planet? Whether the only things left alive would be cockroaches and your fifth grade English teacher? Well, wonder no more because Bethesda gives us more details about their upcoming post-apocalyptic RPG, Fallout 3.

Gavin Carter, lead producer at Bethesda, tells us additional details about the combat system, as well as character customization and how dynamic the upcoming NPCs will be for Fallout 3.

Fans of the previous iterations will glad to hear that the new combat system will still roughly follow in the turn-based strategy flavor of its predecessors. Called the V.A.T.S. mode, it gives the player a more strategic feel to what was once presumed to be a real-time shooter. Carter said they wanted the combat to feel more than a “real-time with pause” system. Tactical decisions on what part of the opponent you specifically want to target to either cripple or outright kill is what makes the game still feel like a classic Fallout game.

Also, the customization of your character will be similar to Oblivion, however the stats on which your character is based on will run on a completely different level and much closer to the original game, with the old traits and perks options available once again.

Carter relates how the NPC interactions will be a lot more dynamic this time around as NPC will not be restricted to a specific pattern. Instead it will randomly interact with the available environment in a sort of “sandbox” type of system. And true to the flavor of Fallout, the whole open-ended behavior that you decide your character wants to follow will greatly affect how the game itself will run, with your decisions affecting the outcome of the story according to your play style.

Lastly, Carter said that the soundtrack for the game will be of a slightly discordant nature similar to Fallout 1 and Fallout 2. Battle music will also be played using percussions and some orchestral elements, while special places like dungeons will have their own set music to keep the players interested and focused on the action onscreen.

Hopefully, we’ll get to see more of these in the coming months when Bethesda releases more info about the game itself. In the meantime we’ll all be waiting expectantly for it’s release for the PC, Xbox 360 and the PS3 near the end of this year.

Fallout 3 - Image 1

Still wondering how the world will turn out if thermonuclear war ravaged the planet? Whether the only things left alive would be cockroaches and your fifth grade English teacher? Well, wonder no more because Bethesda gives us more details about their upcoming post-apocalyptic RPG, Fallout 3.

Gavin Carter, lead producer at Bethesda, tells us additional details about the combat system, as well as character customization and how dynamic the upcoming NPCs will be for Fallout 3.

Fans of the previous iterations will glad to hear that the new combat system will still roughly follow in the turn-based strategy flavor of its predecessors. Called the V.A.T.S. mode, it gives the player a more strategic feel to what was once presumed to be a real-time shooter. Carter said they wanted the combat to feel more than a “real-time with pause” system. Tactical decisions on what part of the opponent you specifically want to target to either cripple or outright kill is what makes the game still feel like a classic Fallout game.

Also, the customization of your character will be similar to Oblivion, however the stats on which your character is based on will run on a completely different level and much closer to the original game, with the old traits and perks options available once again.

Carter relates how the NPC interactions will be a lot more dynamic this time around as NPC will not be restricted to a specific pattern. Instead it will randomly interact with the available environment in a sort of “sandbox” type of system. And true to the flavor of Fallout, the whole open-ended behavior that you decide your character wants to follow will greatly affect how the game itself will run, with your decisions affecting the outcome of the story according to your play style.

Lastly, Carter said that the soundtrack for the game will be of a slightly discordant nature similar to Fallout 1 and Fallout 2. Battle music will also be played using percussions and some orchestral elements, while special places like dungeons will have their own set music to keep the players interested and focused on the action onscreen.

Hopefully, we’ll get to see more of these in the coming months when Bethesda releases more info about the game itself. In the meantime we’ll all be waiting expectantly for it’s release for the PC, Xbox 360 and the PS3 near the end of this year.

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