Igarashi talks about future of Castlevania
Ah, Castlevania. That’s one gaming franchise that never ceases to shine. It’s always good getting more news about the epic game series, and when it’s coming from Castlevania‘s Koji Igarashi himself, it’s all the more better. 1up managed to sneak in an interview with Igarashi, or IGA, and they talked about their current Castlevania project Dracula X Chronicles, as well as possible futures for Castlevania in other consoles.
PSP’s Castlevania: Dracula X Chronicles – based on a much earlier Rondo of Blood – is just about finished, with the US version already approved while they’re still waiting to get approval for the Europe and Japanese versions.
As for the Symphony of the Night added into Dracula X Chronicles, IGA said that some content was changed in the PSP version compared to the downloadable SotN from PlayStation Network and Xbox Live: voice acting was improved (yes!), and they made drastic improvements to Maria’s sprite compared to the Sega Saturn version. Michiru Yamane, music composer for the Castlevania series, composed a new song for the SotN credit track.
As for future Castlevanias, one of the things that is definite is that we’ll have another title for the DS, and they’re also thinking about the possibility of some whip-cracking action on the Wii, but there’s a small problem. According to IGA,
As for a Wii version, I still think people would be exhausted if they had to swing it as a whip the entire time, but I am coming around to the idea — I like the concept in theory, but I’d just have to make sure it could be done without players getting all tired.
Cracking whips around all day does sound a tad tiring and painful in the long run.
The Castlevania team, in the meantime, are thinking whether to go “traditional” and release games for the Xbox 360 and PS3. As to what “traditional” means to them, it doesn’t necessarily mean the old-school 2D gaming. Said IGA,
Those are two steps for us, actually. Step 1 is figuring out the gameplay and step 2 is the graphics. We are still discussing step 1, so until we have the gameplay figured out I won’t be able to say whether or not it will be 2D or 3D.
Those who want new downloadable Castlevania games won’t have much hope to hold on to, however. IGA said that prices of downloadable games are quite too low to support the things that they want to do in the game, and will also result in low-fidelity games.
That’s definitely so much info to chew on! But you can bet we’ll have more as updates come our way. Stay tuned!
Via 1UP
Ah, Castlevania. That’s one gaming franchise that never ceases to shine. It’s always good getting more news about the epic game series, and when it’s coming from Castlevania‘s Koji Igarashi himself, it’s all the more better. 1up managed to sneak in an interview with Igarashi, or IGA, and they talked about their current Castlevania project Dracula X Chronicles, as well as possible futures for Castlevania in other consoles.
PSP’s Castlevania: Dracula X Chronicles – based on a much earlier Rondo of Blood – is just about finished, with the US version already approved while they’re still waiting to get approval for the Europe and Japanese versions.
As for the Symphony of the Night added into Dracula X Chronicles, IGA said that some content was changed in the PSP version compared to the downloadable SotN from PlayStation Network and Xbox Live: voice acting was improved (yes!), and they made drastic improvements to Maria’s sprite compared to the Sega Saturn version. Michiru Yamane, music composer for the Castlevania series, composed a new song for the SotN credit track.
As for future Castlevanias, one of the things that is definite is that we’ll have another title for the DS, and they’re also thinking about the possibility of some whip-cracking action on the Wii, but there’s a small problem. According to IGA,
As for a Wii version, I still think people would be exhausted if they had to swing it as a whip the entire time, but I am coming around to the idea — I like the concept in theory, but I’d just have to make sure it could be done without players getting all tired.
Cracking whips around all day does sound a tad tiring and painful in the long run.
The Castlevania team, in the meantime, are thinking whether to go “traditional” and release games for the Xbox 360 and PS3. As to what “traditional” means to them, it doesn’t necessarily mean the old-school 2D gaming. Said IGA,
Those are two steps for us, actually. Step 1 is figuring out the gameplay and step 2 is the graphics. We are still discussing step 1, so until we have the gameplay figured out I won’t be able to say whether or not it will be 2D or 3D.
Those who want new downloadable Castlevania games won’t have much hope to hold on to, however. IGA said that prices of downloadable games are quite too low to support the things that they want to do in the game, and will also result in low-fidelity games.
That’s definitely so much info to chew on! But you can bet we’ll have more as updates come our way. Stay tuned!
Via 1UP