Sony: Lair’s PS3-PSP connectivity is just the beginning
Sony Computer Entertainment of America (SCEA) and Factor 5‘s Lair is unique in its innovative use of the PSP in playing the game. The way it works is by outputting the in-game image to the PSP. When you’re pressing buttons, these commands are sent to the PS3 with a low enough latency (the time between inputting a command and its execution) to avoid any visible lag.
A Sony technical insider told Pocket Gamer that “It’s a nice start. Over time, I’m sure we’ll have more advanced features.” This is pretty exciting considering that it is technically possible to implement what the developers of the game have done to pretty much any game released, or slated to be released for the console.
We say technically because the developers already have all the tools they need in the Sony PS3 software development kit. Whether or not it is a good idea to do is another story. Jon Jordan, who wrote the article on Pocket Gamer, pointed out that the average home network latency is fine for a 30 FPS game. However, it will undoubtedly struggle when it has to handle games with faster frame rates, such as fighting games.
Expect the PS3 to PSP connectivity in games to be explored further in future games. Judging from the initial attempt at implementing it, this technology would appear to be perfect for turn-based RPGs and puzzle games.
Via Pocket Gamer
Sony Computer Entertainment of America (SCEA) and Factor 5‘s Lair is unique in its innovative use of the PSP in playing the game. The way it works is by outputting the in-game image to the PSP. When you’re pressing buttons, these commands are sent to the PS3 with a low enough latency (the time between inputting a command and its execution) to avoid any visible lag.
A Sony technical insider told Pocket Gamer that “It’s a nice start. Over time, I’m sure we’ll have more advanced features.” This is pretty exciting considering that it is technically possible to implement what the developers of the game have done to pretty much any game released, or slated to be released for the console.
We say technically because the developers already have all the tools they need in the Sony PS3 software development kit. Whether or not it is a good idea to do is another story. Jon Jordan, who wrote the article on Pocket Gamer, pointed out that the average home network latency is fine for a 30 FPS game. However, it will undoubtedly struggle when it has to handle games with faster frame rates, such as fighting games.
Expect the PS3 to PSP connectivity in games to be explored further in future games. Judging from the initial attempt at implementing it, this technology would appear to be perfect for turn-based RPGs and puzzle games.
Via Pocket Gamer