Crysis developer talks about console version
Looks like a console version for Crysis is getting more promise: Crytek‘s lead level designer Sten Hubler recently gave some rather interesting comments which hinted that Crytek is already in the process of making it a reality.
Those of you who missed the last update for Crysis, the specs for the game demand a whole lot from the PC. The high demand on hardware was the reason Crytek announced last year that the game won’t make it to the consoles. However, the company loosened up just earlier this month when they saw anticipation surrounding Crysis.
Now Hubler gives us a clue as to how the game might find its way into the consoles:
Obviously consoles have memory constraints, so we would have to look at the size of the levels and maybe introduce some sort of streaming ability. Gameplay-wise we would need to consider the controller and how actions can be carried out on it. But Crytek have spent the last 6-7 years working on PC titles. We haven’t done a lot with consoles; we’d have to discover how it all works.
With the way he talked it seemed like Crytek has seriously considered, if not already decided, to translate Crysis for the consoles. However, it was mentioned earlier this month by Cevat Yerli, Crytek boss himself, that there are just some things that can’t be sacrificed, like AI and gameplay dynamic so it’s worrisome to ponder on which part of the game will have to be cut down for the transition.
Via Games Radar
Looks like a console version for Crysis is getting more promise: Crytek‘s lead level designer Sten Hubler recently gave some rather interesting comments which hinted that Crytek is already in the process of making it a reality.
Those of you who missed the last update for Crysis, the specs for the game demand a whole lot from the PC. The high demand on hardware was the reason Crytek announced last year that the game won’t make it to the consoles. However, the company loosened up just earlier this month when they saw anticipation surrounding Crysis.
Now Hubler gives us a clue as to how the game might find its way into the consoles:
Obviously consoles have memory constraints, so we would have to look at the size of the levels and maybe introduce some sort of streaming ability. Gameplay-wise we would need to consider the controller and how actions can be carried out on it. But Crytek have spent the last 6-7 years working on PC titles. We haven’t done a lot with consoles; we’d have to discover how it all works.
With the way he talked it seemed like Crytek has seriously considered, if not already decided, to translate Crysis for the consoles. However, it was mentioned earlier this month by Cevat Yerli, Crytek boss himself, that there are just some things that can’t be sacrificed, like AI and gameplay dynamic so it’s worrisome to ponder on which part of the game will have to be cut down for the transition.
Via Games Radar