EA Mythic moves Warhammer Online: Age of Reckoning’s release
EA Mythic has just announced that Warhammer Online: Age of Reckoning release date has been moved from March 2008 to mid-2008. General Manager Mark Jacobs explained this delay in an interview with GameSpot.
Jacobs said this MMORPG’s success or failure will depend on its realm-versus-realm (RVR) gameplay and the overall quality of the game. He pointed out that certain aspects of their current RvR system isn’t what they hoped it would be. To address this, they’ve decided to add open-field RvR and are looking into implementing different rule sets for every RvR server.
He also mentioned that the development of some of the game’s features were taking more time than they expected. Jacobs pointed out that while the development team has been adding new content, quests, and systems, they weren’t meeting the deadlines. Instead of cutting down on either features or polish, they decided to delay the game a bit longer. Here were his exact words:
What they didn’t meet in the milestones was the date. So, they’d get everything in, but it took a little longer, and as it took a little longer, we were faced with two obvious choices: we cut some polish, or we cut some features. And we made the decision, backed by EA, to make sure that all that polish is in there, and all those features are in there. And that’s it.
While this delay may disappoint Warhammer Online: Age of Reckoning fans, Jacobs ended the interview with a few words that might cheer them up:
Nobody likes news of a delay. We’re not happy with it. Nobody is. But when the delay is used so that we can build a better game, a more-glorious game, a game that will give players what they want, then I think we have to look at this as a very good thing.
EA Mythic has just announced that Warhammer Online: Age of Reckoning release date has been moved from March 2008 to mid-2008. General Manager Mark Jacobs explained this delay in an interview with GameSpot.
Jacobs said this MMORPG’s success or failure will depend on its realm-versus-realm (RVR) gameplay and the overall quality of the game. He pointed out that certain aspects of their current RvR system isn’t what they hoped it would be. To address this, they’ve decided to add open-field RvR and are looking into implementing different rule sets for every RvR server.
He also mentioned that the development of some of the game’s features were taking more time than they expected. Jacobs pointed out that while the development team has been adding new content, quests, and systems, they weren’t meeting the deadlines. Instead of cutting down on either features or polish, they decided to delay the game a bit longer. Here were his exact words:
What they didn’t meet in the milestones was the date. So, they’d get everything in, but it took a little longer, and as it took a little longer, we were faced with two obvious choices: we cut some polish, or we cut some features. And we made the decision, backed by EA, to make sure that all that polish is in there, and all those features are in there. And that’s it.
While this delay may disappoint Warhammer Online: Age of Reckoning fans, Jacobs ended the interview with a few words that might cheer them up:
Nobody likes news of a delay. We’re not happy with it. Nobody is. But when the delay is used so that we can build a better game, a more-glorious game, a game that will give players what they want, then I think we have to look at this as a very good thing.