Obsidian releases Neverwinter Nights 2 patch 1.11

NWN 2 patch 1.11 released - Image 1It’s time to check your auto-updaters, Neverwinter Nights 2 gamers. Rob McGinnis, Obsidian Entertainment Community Coordinator, has announced the release of Neverwinter Nights 2 patch 1.11, and the current patch notes for the system update mention some fixes which addressed some long-standing issues with the game.

The patch notes after the jump!

Neverwinter Nights 2 Patch 1.11 released - Image 1 

It’s time to check your auto-updaters, Neverwinter Nights 2 gamers. Rob McGinnis, Obsidian Entertainment Community Coordinator, has announced the release of Neverwinter Nights 2 patch 1.11, and the current patch notes for the system update mention some fixes which addressed some long-standing issues with the game.

For one thing, stealth now works as intended. Furthermore, the Duergar race had their effective class level fixed, so that they’re now ECL +1 instead of ECL +2. There are now also fixes for the scimitar, morningstar and club, making them the proper weapon classes that they ought to be.

In any case, below is the currently-listed notes for the patch. Check your auto-updaters to see if it’s already out, and enjoy!

General

  • Stealth was previously not functioning properly. It is now functioning as designed.
  • Opening the Game Options window will no longer reset the camera focus of Strategy Mode.
  • The Dwarven DefenderÂ’s Defensive Stance should now function properly.
  • An exploit was fixed that allowed players to increase their CON by unequipping and re-equipping items.
  • A message will now be displayed if a character cannot equip an item due to being Frightened.
  • The “Enable Buy/Sell Confirmation” option will now properly retain its state when you exit the game.
  • Duergar are now properly ECL +1 rather than ECL +2.

Mask of the Betrayer Fixes (WARNING: Spoilers)

  • The Spirit Eater abilities Supress, Gorge and Ravenous Incarnation will no longer alter the PC’s alignment.
  • The Lobby Level-up conversation will no longer lock out other players from leveling up.
  • Some animation issues with the Faceless Man have been addressed.
  • Okku will now properly speak in several situations where he was not previously.
  • Several of OkkuÂ’s animations have been fixed to prevent graphical glitches that were occurring.
  • OkkuÂ’s Paw weapon will now always upgrade properly as he gains levels.
  • Okku now gains Regeneration at the Devoted Influence level.
  • Party members should now always be properly restored when returning from dream states.
  • The Death KnightÂ’s Abyssal Blast ability will now cause only one Reflex save.
  • You can no longer use Provoke Spirit on the Priest in the Death GodÂ’s Vault – doing this would cause you to not be able to access the furnace.
  • The dialogue between Magda and Gann in the Veil Theater will now only occur if Gann is in the party.
  • The conversation with Shelvedar will no longer drop if the player is female.
  • Animal Companions will no longer break events in the Ice Troll Lodge.
  • Occasionally, Spirit Energy would not be properly deducted when travelling from Mulsantir to Ashenwood and vice-versa. This has been fixed.
  • The Sealed Passage in the Middle Barrow is no longer referred to as sealed once it has been opened.
  • The Silver Sword ability Infinite Resonance will now function properly.
  • Casting 0-level spells onto the Silver Sword will now properly add charges.
  • Safiya will now properly grant Improved Empower Spell at Loyal and Devoted levels of Influence.
  • The player can no longer encounter a progression break when using Soul Housing No. 184 to free Ammon Jerro before completing the Conflicted quest.
  • The Spirit Energy meter will no longer remain after defeating the Faceless Man.

Toolset

  • Several crashes have been addressed in the Creature Appearance Wizard.

DM Client

  • On the DM’s Context menu, if you are controlling the DM avatar the non-DM heal skill will not show up. If you possess another creature, the non-DM heal skill will show up.

Scripting

  • EffectDeath() now has a new parameter that will make it so that any visual effects on the creature aren’t purged (With the exception of mobility imparing effects, like stun, paralysis, etc).

Spells

  • Enervate will always display its visual effect properly and will now only roll one ranged touch attack.
  • Lionheart can now be scribed to a scroll.
  • Extract Water Elemental can now be scribed to a scroll.
  • Many spells which previously were not able to be used to craft wands now work.

Changed 2DAs:

For NWN2-ONLY Builders:

  • des_crft_scroll.2da
  • des_crft_spells.2da
  • keymap.2da
  • placeables.2da
  • racialsubtypes.2da
  • trees.2da

For MoTB Builders:

  • baseitems.2da
  • des_crft_scroll.2da
  • des_crft_spells.2da
  • domains.2da
  • itemprops.2da
  • keymap.2da
  • placeables.2da
  • racialsubtypes.2da
  • spells.2da
  • vfx_persistent.2da
  • visualeffects.2da

Note: The TLK file has also been updated.

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