PocketSPC Player v0.2 for the NDS
Gary Linscott has released a new version of his Super Nintendo sound chip emulator, PocketSPC Player v0.2. The SPC700 is capable of 8 channel stereo playback at 32,000Hz with ADSR envelope support per voice, and an 8 tap FIR filter. Currently all 8 channels are emulated in stereo, with full ADSR support. No filter support as of yet. Changes in this release include:
– Added SPC666 extra info display
– Ported to Arm7 and rewrote BRR decoding & mixing in asm
– Implemented EOR1/AND1/OR1/TCALL, fixes games that use them
– Added support for inport/outport handling – you can now see this in snesDS 🙂
– Added ENVX & OUTX handling, fixes samples looping forever on some games
– Fixed crash bug writing to high 0x40 bytes of memory – fixes fzero
– Fixed DSP mirroring of address > 0x7f
– Attack ENVX now starting at 0 (was starting at 1)
– Push/Pop PSW was messed up (Not using/setting DP or H flag)
– DSP KOFF register was broken, not setting envelope speed when setting
Release state, fixes quite a few games that had infinite looping sounds.
– Fixed MUL YA, was not clearing Z flag when A was 0x80
– Fixed DIV, was not setting V flag when Y >= X, fixes Mariokart and StarOcean!
– Removed ‘optimization’ that didn’t do any register checking sometimes, caused bugs
– Bug fixed in op (X),(Y) form instructions, didn’t take DP into account
– Bug fixed in op DP+reg form instructions, could access outside DP
– Bug fixed in SBC (X),(Y), reversed the order of the subtraction
– Bug fixed in op #,(X) instruction, (X) address was not using DP flag
You can get it in our Nintendo DS Download section [here].
Gary Linscott has released a new version of his Super Nintendo sound chip emulator, PocketSPC Player v0.2. The SPC700 is capable of 8 channel stereo playback at 32,000Hz with ADSR envelope support per voice, and an 8 tap FIR filter. Currently all 8 channels are emulated in stereo, with full ADSR support. No filter support as of yet. Changes in this release include:
– Added SPC666 extra info display
– Ported to Arm7 and rewrote BRR decoding & mixing in asm
– Implemented EOR1/AND1/OR1/TCALL, fixes games that use them
– Added support for inport/outport handling – you can now see this in snesDS 🙂
– Added ENVX & OUTX handling, fixes samples looping forever on some games
– Fixed crash bug writing to high 0x40 bytes of memory – fixes fzero
– Fixed DSP mirroring of address > 0x7f
– Attack ENVX now starting at 0 (was starting at 1)
– Push/Pop PSW was messed up (Not using/setting DP or H flag)
– DSP KOFF register was broken, not setting envelope speed when setting
Release state, fixes quite a few games that had infinite looping sounds.
– Fixed MUL YA, was not clearing Z flag when A was 0x80
– Fixed DIV, was not setting V flag when Y >= X, fixes Mariokart and StarOcean!
– Removed ‘optimization’ that didn’t do any register checking sometimes, caused bugs
– Bug fixed in op (X),(Y) form instructions, didn’t take DP into account
– Bug fixed in op DP+reg form instructions, could access outside DP
– Bug fixed in SBC (X),(Y), reversed the order of the subtraction
– Bug fixed in op #,(X) instruction, (X) address was not using DP flag
You can get it in our Nintendo DS Download section [here].