DSEmu v0.4.5 for the NDS
Author Chris Double has done a new version of his Nintendo DS Emulator based upon Imran Nazar?s Code. Changes in this release include:
– IPCSYNC register has been partially implemented. It works except for interrupt support. This allows the E3 commercial download demos to boot a bit further along. Unfortunately they don’t actually run yet.
– Extra logging added to CP15 functions to show where memory regions were assigned and with what protections.
– Lots of ARM9 instruction fixes which allowed DSLinux to finally boot. It fails mounting the root partition but is much further along than previous versions.
– Re-enabled some optimisations that were left disabled in 0.4.4.
– Partial implementation of extended rotation backgrounds. Those demo’s using mode 5 should start to work now. No support for scaling, rotating or shearing yet though.
– Implemented scrolling for extended rotation backgrounds.
– Added SWI 0xFF for debugging purposes. Calling this SWI with R0 set to a null terminated string will print that string to the log file. Modelled after the functionality in Dualis. Note that SWI 0xFF crashes on hardware.
You can get it in our Nintendo DS Download section [here].
You can get the source in our Nintendo DS Download section [here].
Author Chris Double has done a new version of his Nintendo DS Emulator based upon Imran Nazar?s Code. Changes in this release include:
– IPCSYNC register has been partially implemented. It works except for interrupt support. This allows the E3 commercial download demos to boot a bit further along. Unfortunately they don’t actually run yet.
– Extra logging added to CP15 functions to show where memory regions were assigned and with what protections.
– Lots of ARM9 instruction fixes which allowed DSLinux to finally boot. It fails mounting the root partition but is much further along than previous versions.
– Re-enabled some optimisations that were left disabled in 0.4.4.
– Partial implementation of extended rotation backgrounds. Those demo’s using mode 5 should start to work now. No support for scaling, rotating or shearing yet though.
– Implemented scrolling for extended rotation backgrounds.
– Added SWI 0xFF for debugging purposes. Calling this SWI with R0 set to a null terminated string will print that string to the log file. Modelled after the functionality in Dualis. Note that SWI 0xFF crashes on hardware.
You can get it in our Nintendo DS Download section [here].
You can get the source in our Nintendo DS Download section [here].