World in Conflict patch 8 out now with changelog

Wirld in Conflict - Image 1The latest update for Massive Entertainment‘s excellent RTS World in Conflict (PC, PlayStation 3, Xbox 360) is out now and we’ve got the changelog so you can see exactly what the devs have improved on. New bug fixes, tweaks to units, features, and more have been implemented. See the full  article to view the list.

World in Conflict - Image 1 

The latest update to one of 2007’s best strategy offerings has landed. Yup, Massive Entertainment‘s World in Conflict (PC, PlayStation 3, Xbox 360) now has patch 1.0008, and it gives players fixes, new features, and more.

The changelog below shows you exactly what’s been improved. Among the most notable ones are improved network code stability, new ignore functions, and added text for explaining missing content.

New features:

  • Improved in-game vote system.
  • Special Ability icons now show the number of selected units ready to fire.
  • Extrapolation added to the network code. This should decrease lag caused by high packet loss.
  • Expanded the ignore functionality on Massgate to cover clan challenges and chat rooms.
  • Unit shields will now always be enlarged on mouseover regardless of selected unit.
  • Unit movement arrows are now more visible on the Megamap.
  • Added a hyperlink pop-up when the client is missing map or mod content.
  • Remote admins can now switch a ranked server to unranked and back.
  • Added explanatory text to the abuse report window.
  • Added Massgate banner.

Units and balancing

  • Improved infantry forest cover logic. When ordered into forest cover, infantry units should now always find actual cover.
  • Increased accuracy and tweaked fire rates for Armored Transports.
  • Improved stealth slightly for Demolition Engineers.
  • Improved power of Demolition Engineers’ Demolition Charge. It now destroys most bridges with one charge.
  • Fixed discrepancies with US Medium Tank and US Light Tank view ranges compared to USSR and NATO.
  • Fixed discrepancy with the duration of the USSR Medium Artillery special ability compared to US and NATO.

Bug fixes

  • Fixed a bug that caused disconnects with wireless network cards.
  • Friendly fire warnings are not triggered by stray bullets anymore.
  • Fixed a Reinforcement Point exploit that used unit drops and role changes to get additional Reinforcement Points.
  • Fixed a bug that caused units dropped by Tactical Aid to be blinking and untargetable.
  • Fixed buildings on several maps that could not be targeted by air units.
  • Fixed fortifications on several maps that could become untargetable.
  • Fixed a bug that caused Kick-vote to be active in clan matches.
  • Fixed a bug that caused Kick-on-idle to stop working.
  • Fixed a bug that required spectators to click “ready” for servers in match mode to start. Only players in teams count now.
  • Fixed a bug that caused the TA cooldown to not reset when matches started in match mode. It should no longer be possible to deploy Tactical Nukes prematurely.
  • Fixed a clan challenge bug that caused the wrong number of members to be shown as online on the clan you challenged.
  • Fixed a crash related to map voting and custom maps.
  • Fixed an issue with TA ground markers behaving incorrectly in single player.
  • Max camera height settings no longer affect single player.

Buy: [World in Conflict (PC)]
Buy: [World in Conflict (Xbox 360)]
Buy: [World in Conflict (PlayStation 3)]

Via Massgate

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